Unit Details
- Acquisition: Unit Tree
- Unlocked Via: 15,000 Honour
- Type: Melee Infantry - Buckler Shield
- Era: Heroic Era
Knights fighting on foot as heavy infantry are usually referred to as "men-at-arms". They have superior training and kit compared to the bands of squires who usually accompany them, though they frequently take on similar roles in a battle. Men-at-Arms excel as assault troops in a siege, and are equally capable in defence. Men-at-Arms make an excellent honour guard for any general who prefers to fight on foot, and are trained to defend their commander to the death.
Core Unit Statistics
Health |
6,085 |
Strength (Units) |
28 |
Leadership |
240 |
Speed |
5.50 |
Range |
0 |
Ammo |
0 |
Labour |
5.04 |
Max Level |
24 |
Piercing AP |
1,521 |
Piercing DMG |
1,209 |
Piercing DEF |
705 |
Slashing AP |
905 |
Slashing DMG |
1,026 |
Slashing DEF |
598 |
Blunt AP |
486 |
Blunt DMG |
684 |
Blunt DEF |
329 |
Desert |
Plains |
Hills |
Steppe |
Urban |
Bad |
Good |
Bad |
Bad |
Great |
Unit Traits:
- Heavy Armour: This unit wears heavy armour, making it difficult to harm.
- Melee Masters: This unit has excellent melee combat abilities.
- Assault Troops: This unit is best used to charge the enemy, as they will cause more damage while attacking.
- Fire-Resistant: This unit's armour is less vulnerable to thermal weapons than other units of the same era.
- Shieldbearers: Ranged damage is reduced while unit is using shields.
Formations:
- Dispersed: The unit forms a spread-out square formation to lessen the impact of ranged attacks.
- Block: A dense formation intended to enhance the unit's defences.
Unit Orders:
- Shield Rush: Order your unit to charge in a designated direction, inflicting high damage on enemies hit along the way. Charging soldiers take less
damage.
- Cover Commander: Order your unit to rush to your side.
Veterancy Paths:
Base Path:
- The Soldier's Life (1): Increases health by 3%.
Top Path:
- Hone (3): Each level increases slashing armour penetration by 5%.
- Stand Fast (3): Each level increases blocking by 40.
- Razor-Sharp (3): Each level increases slashing damage by 2%.
- In the Blink of An Eye (2): Each level increases critical value by 4%.
- Force (2): Each level increases piercing armour penetration by 5%.
- Shield Bash (1): Unlocks passive skill: Shield Bash.
Middle Path:
- Sword Blocking (1): Block status is maintained while attacking.
- Stand Fast (3): Each level increases blocking by 40.
- Cold Blood (3): Each level increases piercing damage by 2%.
- Iron Will (2): Each level reduces bleed damage when armour is pierced by 5%.
- Defensive Training (1): Reduces damage by 5%. Increases Block by 80.
Bottom Path:
- Bloodbath (2): Each level increases slashing defence by 3%.
- Stand Fast (1): Unlocks Shield formation
- Hidden Guard (2): Each level increases damage whilst in shield formation by 5%.
- Toughen Up (3); Each level increases piercing defence by 3%.
- Preparedness (2): Each level reduces ranged damage taken by whilst in shield formation by 10%.
- Rearguard (2): Reduces damage taken from rear attacks by 5%.
- Pious (1): Restores 250 health per second for 15 seconds.
- Favoured (1): Cannot be stunned by ordinary attacks whilst in shield formation. Increases all types of defence by 50.
Unit Mastery:
- Body of Steel: Increases maximum health by 360.
- Iron Armour: Increases slashing defence by 100.
- Body of Steel: Increases maximum health by 420.
- Iron Armour: Increases piercing defence by 100.
- Self-sacrifice; The unit will rush nearby enemies when using the Cover Commander skill. This can trigger once every 9 seconds.
- Sure-Footedness: Increases charge damage by 400.
- Pike-Breaker: Increases damage versus polearm units by 400.
- Gift of Service: Restores 3% health per second when using the Cover Commander skill.
Unit Kit Crafting