Sons of Fenrir Unit Guide



Unit Details

  • Season 7: Wolves of Ragnarok
  • Acquisition: Seasonal Challenges
  • Unlocked Via: Seasonal Unit Challenges
  • Type: Melee Infantry - Special
  • Era: Silver Era

The Sons of Fenrir add fanaticism and cunning to the Northmen’s arsenal, being able not only to spot for and provide support for heavier units but effectively substitute for them as well.

The unit is agile enough to avoid most entanglements due to its speed but is also able to reduce the effectiveness of incoming ranged attacks by rearranging into a Dispersed formation. This can be combined with a skill that allows the Sons of Fenrir to maintain its movement speed while reducing piercing damage even further.

But it’s the unique method employed to engage with an enemy that is more characteristic of the unit, more than any effort to maintain distance from it. A perfectly-timed leap allows the Sons of Fenrir to scramble over the front ranks of the enemy, whereupon the unit can summon itself to tear into the heart of the enemy with a primal, beast-like fervour. Were there anyone left standing to tell testament of such an assault, it would truly be a bloody sight to behold.

Inspired by the Viking acolytes that worshipped the cult of the monstrous wolf-god Fenrisúlfr, what these skirmishers lack in frenzied raw power they make up for with feral agility and breathtaking bursts of speed. It is the only warrior unit in the known world thought able to defeat an enemy head-on by planting an axe in its back!

In Norse mythology, Fenrir was a wolf sired by Loki and the giantess Angrboða. Shackled by the gods who feared what it would become, still it grew to an enormous size, broke its bonds, and brought Ragnarok upon the Æsir. Völuspá, featured in the Poetic Edda, is a prophecy told to Odin by a völva (seeress) of his eventual demise at the claws of this great beast. The Sons of Fenrir pay homage to Fenrisúlfr by adopting the outward appearance and mannerisms of wolves by wearing their pelts. Some even use the hollowed-out skull of the animal as a mask while retaining its bloodied and matted scalp as a hood.

As well as providing warmth in the frozen northern climes, evidence from throughout history suggests that the wearing of full animal hides was mostly ceremonial in nature - after all, the worshipping of animals to such extremes was more akin to a cult than of the religious mainstream.

However, the practice of adopting the full form of an animal also provided a unique form of camouflage. A warrior in the mind of the wolf was able to move quickly through low cover, often revealing only the head to suggest to an enemy that a deadly predator was stalking its prey. The unit could then silently surround an enemy, before closing in for the kill. Needless to say that after a successful hunt, it was common among some tribes for the quarry to be consumed as a part of a ritual, one that conveniently served to enhance the bloodthirsty reputation of the wolf-obsessed warriors among allies as much as enemies.

Completing the trio of Norse-inspired units coming to Season VII, the Sons of Fenrir add fanaticism and cunning to the Northmen’s arsenal, being able not only to spot for and provide support for heavier units but effectively substitute for them as well.

The unit is agile enough to avoid most entanglements due to its speed but is also able to reduce the effectiveness of incoming ranged attacks by rearranging into a Dispersed formation. This can be combined with a skill that allows the Sons of Fenrir to maintain its movement speed while reducing piercing damage even further.

But it’s the unique method employed to engage with an enemy that is more characteristic of the unit, more than any effort to maintain distance from it. A perfectly-timed leap allows the Sons of Fenrir to scramble over the front ranks of the enemy, whereupon the unit can summon itself to tear into the heart of the enemy with a primal, beast-like fervour. Were there anyone left standing to tell testament of such an assault, it would truly be a bloody sight to behold.

Core Unit Statistics

Basic Attributes
Health 6,374 Strength (Units) 18
Leadership 170 Speed 6.00
Range 0 Ammo 0
Labour 3.60 Max Level 18
Combat Proficiency
Piercing AP 0 Piercing DMG 0 Piercing DEF 246
Slashing AP 840 Slashing DMG 1,170 Slashing DEF 268
Blunt AP 317 Blunt DMG 276 Blunt DEF 187
Terrain Effects
Desert Plains Hills Steppe Urban
Bad Fair Great Fair Bad

Unit Traits:

  • Lithe - This unit is agile and has a high resistance to ranged damage.
  • Featherweight - Minimal weapons and armour allow this unit to move quickly.
  • Northlanders - Leadership value is decreased by 10 during Season VII.
  • Undisciplined - This unit fights like a mob, unable to adopt formations.

Formations:

  • Dispersed - This unit spreads out a little to lessen the damage from ranged attacks.
  • Scatter - A closer formation suitable for combat.

Unit Orders:

  • Wolf's Leap - The unit sprints in the designated direction. If it is moving fast enough when it makes contact with an enemy unit, the unit will leap over the enemy.
  • Beast - The unit gains a temporary buff to the damage it deals. Every time you kill an enemy during this period, the cooldown time of Preditor will be reduced.
  • Predator - For a short time after the skill is used, the unit will continue to move at a high speed and will enjoy a higher resistance against ranged damage.

Veterancy Paths:

Core Path:

  • Hone (1) - Increases slashing armour penetration by 5%

Top Path:

  • Razor-Sharp (2) - Each level Increases piercing defence by 3%
  • Second Wind (2) - Each level reduces Wolf's Leap cooldown by 2 seconds.
  • The Soldier's Life (3) - Each level increases health by 3%.
  • Hone (1) - Increases slashing armour penetration by 5%
  • Reflexes (2) - Each level reduces ranged damage taken by 5%.
  • Toughen Up (1) - Increases piercing defence by 6%
  • Second Wind (2) - Each level reduces Beast's cooldown by 2 seconds.
  • Wolf Cubs (1) - Each attack on an enemy increases slashing damage by 5% and movement speed by 2%, for 5 seconds. The effect can stack up to 3 times.

Bottom Path:

  • The Soldiers Life (2) - Each level increases Health by 3%
  • Hone (2) - Each level Increases slashing armour penetration by 3%
  • Second Wind (3) - Each level reduces Predator's cooldown by 2 seconds.
  • Razor-Sharp (3) - Each level increases slashing damage by 3%.
  • Bloodletting (2) - Each level increases Beast's damage bonus by 3%.
  • Impaler (1) - Gives Beast an additional Bleed effect.
  • Second Wind (2) - Each level reduces Wolf's Leap cooldown by 3 seconds.
  • Swift Step (1) - Using Wolf's Leap triggers an additional Predator effect. Lasts 4 seconds.

Unit Kit Crafting

Unit Kit Recipe
 

Son of Fenrir's Kit
Fief Level Req.: 4
Cost: 50

7 Improved Copper
5 Treated Leather

7 Planed Wood

Related Information:

By: Foghladha of Gaiscioch | Last Update: August 23rd, 2023