Halberdier Sergeants Unit Guide



Unit Details

  • Acquisition: Unit Tree
  • Unlocked Via: 15,000 Bronze Bronze Honour
  • Type: Melee Infantry - Polearm
  • Era: Heroic Era

Halberds are long polearms incorporating elements of both the pike and the poleaxe. Accordingly, this gives the halberdier a variety of options when fighting infantry or cavalry, and they are equally effective against both. Halberdier Sergeants are the veterans of the mercenary companies and have armour and weapons to match their excellent fighting skills. Deploy them as the spearhead of an assault, or to hold the line against the enemy's heavy cavalry.

Core Unit Statistics

Basic Attributes
Health 5,861 Strength (Units) 24
Leadership 230 Speed 5.00
Range 0 Ammo 0
Labour 4.80 Max Level 24
Combat Proficiency
Piercing AP 1,688 Piercing DMG 1,326 Piercing DEF 521
Slashing AP 1,440 Slashing DMG 1,620 Slashing DEF 465
Blunt AP 387 Blunt DMG 858 Blunt DEF 307
Terrain Effects
Desert Plains Hills Steppe Urban
Bad Fair Great Fair Fair

Unit Traits:

  • Swamp: Increases damage dealt to cavalry by 25%, and reduces an attacked cavalry unit's movement speed by 60% by 2 seconds.
  • Shield-Breakers: This unit is skilled at penetrating enemy armour and will deal significant damage to heavy armoured foes.
  • Heavy-Armour: This unit wears heavy armour, making it difficult to harm.
  • Fire-Resistant: The unit's armour is less vulnerable to thermal weapons than other units of the same era.

Formations:

  • Dispersed: The unit spreads out a little to lessen the damage from ranged attacks.
  • Phalanx: A dense formation intended to concentrate the unit's attack and defence capabilities.
  • Schiltron: The unit forms a circle for all-round defence. Vulnerable to artillery.

Unit Orders:

  • Pike Assault: Order your unit to charge a designated location. This inflicts high piercing damage on enemies in the unit's path.
  • Stand Firm: Order the unit to guard the area around their current position. This is only possible when in Block formation. While bracing, the first round of damage taken from cavalry will be significantly reduced. The next time you get in formation, the effect will be reset.

Veterancy Paths:

Base:

  • Hone (1): Increases slashing armour penetration by 5%. 

Top Path:

  • Breakthrough (2): Each level increases blocking break by 30%.
  • Fear Nothing (2): Each level increases charge damage by 7%.
  • Unwavering (1): Increases damage after charging by 8%. 
  • Enthusiastic (1): Increases armour penetration after charging by 8%.
  • In the Blink of An Eye (3): Each level increases critical value by 4%.
  • Heavy Charge (1): May knock back enemies during melee. 
  • Strike Power (1): Increases the number of enemies each soldier can attack with a single strike by 1.
  • Thick Armour (1): Increases all defences by 15%.

Bottom Path:

  • Cold Blood (3): Increases damage while bracing by 5%.
  • In the Blink of An Eye (2): Each level increases critical value by 4%.
  • Spear Array (3): Each level increases armour penetration while bracing by 5%.
  • Cold Blood (2): Each level increases piercing damage by 2%.
  • Heavy Spears (1): Bracing weapons stuns the target.
  • Move as One (1): Increases unit's movement speed by 5%.
  • Long Reach (1): Bracing increases the number of enemies each soldier can attack with a single strike by 1.
  • Thick Armour (1): Increases all types of defence by 20%. Changes unit appearance.

Unit Mastery:

  1. Unique Halberd Edge: Increases piercing damage by 40 points.
    Cost: 10 Random Infantry Manual
  2. Reinforcement: Adds another soldier to the unit
    Cost: 20 Random Infantry Manual
  3. Unique Halberd Edge: Increases piercing damage by 60 points.
    Cost: 25 Random Infantry Manual
  4. Reinforcement: Adds another soldier to the unit
    Cost: 40 Random Infantry Manual
  5. Agile Charges: Increases charge damage range by 1.4 meters and damage dealt by 600 points.
    Cost: 10 Rare Infantry Manual
  6. Cover Commander: Increases damage versus cavalry units by 400 points.
    Cost: 40 Random Infantry Manual
  7. Rare Plate Armour: Reduces damage taken from ranged units by 150 points.
    Cost: 60 Random Infantry Manual
  8. Forest of Spears: After charging, until will automatically take the Stand Firm formation.
    Cost: 20 Rare Infantry Manual

Unit Kit Crafting

Unit Kit Recipe

Halberdier Sergeant's Kit
Fief Level Req.: 5
Cost: 100

5 Boiled Leather
5 Pure Iron

5 Pure Copper

Eagle Range (NA) Crafting Locations:
Fief Region Fief Level Availability
Sobek Borderlands 4 Fief Level Too Low
By: Foghladha of Gaiscioch | Last Update: August 23rd, 2022