Village Watchmen Unit Guide
Getting Started |
Seasons |
Regions |
Weapons |
Units |
Unit Mastery |
Mercenaries |
---|
Golden Era (5-Stars) |
Heroic Era (4-Stars) |
Silver Era (3-Stars) |
Chivalric Era (2-Stars) |
Feudal Era (1-Stars) |
Rustic Era (0-Stars) |
Crafting |
Fief Ownership |
Library |
Unit Details
- Acquisition: Unit Tree
- Unlocked Via: Free
- Type: Melee Infantry - Polearm
- Era: Rustic Era
Core Unit Statistics
Basic Attributes | |||
---|---|---|---|
Health | 3,314 | Strength (Units) | 30 |
Leadership | 30 | Speed | 5.50 |
Range | 0 | Ammo | 0 |
Labour | 6.00 | Max Level | 12 |
Combat Proficiency | |||||
---|---|---|---|---|---|
Piercing AP | 628 | Piercing DMG | 670 | Piercing DEF | 55 |
Slashing AP | 0 | Slashing DMG | 0 | Slashing DEF | 112 |
Blunt AP | 0 | Blunt DMG | 0 | Blunt DEF | 49 |
Terrain Effects | ||||
---|---|---|---|---|
Desert | Plains | Hills | Steppe | Urban |
Good | Good | Bad | Fair | Fair |
Veterancy Paths:
Path 1
- The Soldiers Life (1): Increases Health by 3%
- Cold Blood (1): Increases Piercing Damage by 2%
- Break Shield (1): Increase Block Break by 100%
- Mustering (1): Adds 4 more soldiers to unit.
- Force: (1): Increases Armor Penetration by 5%
- Assault Training: (1): Increases minimum damage dealt by 5%
Path 2
- The Soldiers Life (1): Increases Health by 3%
- Mustering (1): Adds 4 more soldiers to unit.
- Assault Training: (1): Increases minimum damage dealt by 5%
- The Soldiers Life (1): Increases Health by 3%
- Toughen Up (1): Increases piercing defence by 3%
- Line (1): Unlocks Line Formation.
- Move as One (1): Increases movement speed by 5%.
- The Soldiers Life (1): Increases Health by 3%
- Mustering (1): Adds 4 more soldiers to unit.
Path 3
- The Soldiers Life (1): Increases Health by 3%
- Harvest Duties (1): Increases collected resources by 20%.
- Open Ground (1): Increases damage dealt in Field Battles by 10%.
- Quick March (1): Unlocks Sprint. Increases movement speed by 15% for 8 seconds.
- Harvest Duties (1): Increases collected resources by 20%.
- Tenacity (1): Decreases total unit losses in the open world by 20%.
- Live Off The Land (1): Decreases unit food consumption by 20%.
- Kit Repair (1): Reduces unit resupply cost by 50%.
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By: Foghladha of Gaiscioch | Last Update: August 23rd, 2023