Silla



Season Overview

As Viking berserkers still roar through northern fjords, Spartan shields shatter Thermopylae's pass, and the smoke of Gustavus' muskets fades—only for Queen Seondeok's golden crown to ignite the eastern shores. CB's world surges with tidal waves of civilizations, already home to a vast array of cultures. More war cries awaken across eras, and every conquest reforges this world's destiny.

To this day, a thousand years have passed. Now it's time to embrace the new season and embark on your journey of conquest. East of the great sea, where snow-capped mountains stand tall and the cold river flows endlessly, the Kingdom of Silla once thrived. Set against the backdrop of Korea’s Three Kingdoms era, the new season unfolds with the epic saga of the Silla Dynasty.

TABLE OF CONTENTS

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The Silla Dynasty:

The Silla Dynasty (57 BCE – 935 CE) was one of Korea’s most influential and enduring kingdoms, shaping the cultural and political landscape of the Korean Peninsula. It began as a small city-state and grew into a powerful kingdom, eventually unifying most of Korea and ushering in a golden age of art, trade, and Buddhism. The Silla Dynasty provides rich historical inspiration for Conqueror’s Blade: Silla Season, capturing the essence of a militaristic yet culturally sophisticated society.

Origins and Early Expansion (57 BCE – 562 CE)

Silla was founded in 57 BCE by King Hyeokgeose, who, according to legend, was born from an egg and chosen by local tribes to lead them. Initially, Silla was a small kingdom located in the southeastern part of the Korean Peninsula, but over time, it absorbed neighboring city-states from the Gaya Confederacy and expanded its power.

During this period, Silla was a warrior-driven society that emphasized loyalty, hierarchy, and military prowess—qualities that would later influence the famous Hwarang warriors.

Rise of the Hwarang Warriors (6th – 7th Century)

The Hwarang, an elite warrior class of young noblemen, played a crucial role in Silla’s military and cultural development. These warriors trained in martial arts, strategy, and Confucian and Buddhist principles, embodying both military strength and refined culture. The Hwarang were instrumental in Silla’s military campaigns, including conflicts with Baekje and Goguryeo, the two rival kingdoms of Korea.

This elite warrior tradition aligns well with Conqueror’s Blade's heroic leaders and battle-hardened soldiers, making the Silla Season a fitting tribute to their legacy.

The Unification of Korea (668 CE)

Silla’s greatest achievement was the unification of Korea. With the help of China’s Tang Dynasty, Silla launched a series of military campaigns that led to the fall of Baekje (660 CE) and Goguryeo (668 CE). By the late 7th century, Silla controlled most of the Korean Peninsula, marking the first time Korea was unified under a single government.

However, after securing independence from the Tang, tensions arose, leading to conflicts between Silla and the Tang forces still stationed in Korea. By the early 8th century, Silla had successfully pushed the Tang out, solidifying its dominance over the peninsula.

The Golden Age of Silla (8th – 9th Century)

With the unification of Korea, Silla entered a golden age marked by economic prosperity, cultural achievements, and Buddhist influence. The kingdom saw the construction of magnificent temples, palaces, and artworks, with Bulguksa Temple and Seokguram Grotto standing as enduring examples of Silla’s architectural brilliance.

Trade flourished, especially with China and Japan, and Silla became known as the “Kingdom of Gold” due to its rich resources and advanced metallurgy.

Decline and Fall (9th – 10th Century)

By the 9th century, internal strife, corruption, and power struggles weakened Silla. Rebellions broke out, and local warlords gained power. The kingdom fragmented as emerging states like Later Baekje and Later Goguryeo challenged Silla’s rule. Eventually, in 935 CE, Silla surrendered to Goryeo, a new dynasty that would go on to rule Korea for the next several centuries.

Silla’s Legacy in Conqueror’s Blade

The Silla Season in Conqueror’s Blade draws inspiration from Silla’s legendary warriors, strategic military conquests, and rich cultural heritage. Players can expect to see influences from the Hwarang warriors, siege warfare, and unification battles, reflecting Silla’s historic rise to power. The season likely pays homage to Silla’s tactical ingenuity, elite soldiers, and refined warrior culture, mirroring the dynasty’s blend of discipline, strategy, and honor.

With a legacy that lasted nearly a thousand years, Silla remains one of the most fascinating and significant dynasties in Korean history, offering a compelling backdrop for the battles and alliances of Conqueror’s Blade: Silla Season.


Seasonal Unit

3-Star Unit: Silla Guards

Background:

  • Forged from Silla's spear-bearing phalanx tactics, the Silla Guards became a formidable force across the land. Wielding rectangular shields and long spears, this unit dominated battlefields with their signature shield throw tactic. This battle-hardened unit gained distinction through over a decade of fierce engagements.

Combat Style:

  • The Silla Guards are an elite national defense force armed with square shields and long spears. They can use their shields for effective ranged defense when setting up brace formations and throw them to stun enemies in close combat. Coordinating with allies, they enhance melee engagement efficiency—holding firm to secure their lines or advancing to break enemy formations. They also leverage the reach of their spears, delivering powerful strikes to repel melee infantry units, making them invaluable for choke-point defense and team advancement.

Unit Characteristics:

  • A polearm infantry unit clad in heavy black armor, offering balanced attack and defense.
  • Utilizes shields for defensive duties, providing better coordination for both defense and offensive pushes.
  • Well-timed shield throws and spear strikes maximize their reach advantage.

Skill Design:

Skill 1 Shield Throw: Throws shields at enemies, slightly extending attack range beyond the spear, dealing blunt damage. The shield is destroyed upon impact. Skill 2 Spear Slam: Strikes targets with a spear to prevent enemy units from closing in. If the shield is destroyed, an additional attack is performed.

4-Star Unit: Tiger Fists

Background:

  • Silla had a martial art passed down among the people, granting those who mastered it the ability to subdue tigers even barehanded. Masters of this art often lived in seclusion within the mountains, only emerging to serve their country in times of war. Yet, after victory, they sought no reward, returning to the mountains. The world revered them as the Tiger Fists.

Combat Style:

  • The Tiger Fists do not rely on weapons in battle. Through years of rigorous training, their bare fists alone are enough to subdue even the fiercest tiger. Their punches were capable of splitting stones. Their momentum is unstoppable. They excel at breaking enemy formations with powerful charges and strikes, yet their resilience allows them to remain steadfast despite enemy assaults.

Unit Characteristics:

  • Masters of close-quarters combat, entering the battlefield at the right moment to destroy enemies.
  • Their skills can deal massive damage and exert control over enemies in crowded fights.
  • Their formidable physique and unyielding will reduce incoming damage and grant resistance to certain control effects.

Skill Design:

  • Skill 1 Courage Charge: Charges forward in a short burst, ignoring control effects. The charge also ignores block and knocks down enemies.
  • Skill 2 Tiger’s Fury: Swiftly closes in on a target and unleashes a two-round punch combo.
  • Skill 3 Mighty Slap: The next attack is a powerful, fully-charged palm strike with high block-breaking capability, knocking back enemies upon impact.

5-Star Unit: Hwarang

Background:

  • The King of Silla selected noble youths of distinguished lineage, instructing them in the classics, training them in archery, and adorning them in elegant attire. Ever at the King’s side, they were known as the Hwarang—elite warriors who followed their ruler into battle, their arrows never missing their target, earning them the title of the nation’s finest.

Combat Style:

  • These noble youths from Silla are anything but sheltered aristocrats. Armed with bows, they are masters of archery, using their agility and keen adaptability to navigate ever-changing battlefields. They can convert damage dealt into health, enhancing their survivability in battles. Additionally, they can continuously adjust their position while shooting—retreating swiftly when at a disadvantage and relentlessly pursuing enemies when victorious. Graceful and swift, courageous and determined, they fight for their homeland without fear or hesitation.

Unit Characteristics:

  • Agile and versatile archers, utilizing advanced archery techniques to adapt to complex battle conditions.
  • Rapid learners in combat, growing stronger the longer they fight on the battlefield.
  • A ranged unit that combines strong survival capabilities with a high skill ceiling.

Skill Design:

  • Skill 1:Flying Petals (During the skill’s duration, each successful hit on an enemy can restores health.)
    • Flying Petals - Enhanced (During the skill’s duration, any excess healing beyond the maximum limit gained from damaging enemies is converted into a shield)
  • Skill 2:Windstep (After selecting a direction, the Hwarang rolls forward and shoots in that direction, up to two rolls.)
    • Windstep - Enhanced (Increases the number of rolls performed by +1.)

Battle Pass

Battle Pass Level 0 Unlock: Snowbloom Heir

Battle Pass Level 100 Unlock: Sage Monarch

The Sage Monarch Helmet can be further upgraded.

Upgraded Attire

Warlords who obtain the [Sage Monarch] can unlock higher-tier versions of the Sage Monarch Helmet through the customization system.

  • Upgrade Process:
    • Open the [P - Character], click [Personalise], select [Sage Monarch Helmet] under the [Helm] category, and click the [Variations] button to upgrade the helmet.
  • Helmet Tiers:
    • The Sage Monarch Helmet has three tiers, with the Battle Pass Level 100 reward being the first-tier helmet.
    • When you permanently unlock all Silla season units, you can upgrade the first-tier Sage Monarch Helmet to the second tier: Sage Monarch Helmet - Celestial.
    • Once you obtain the second-tier helmet, they can use sovereigns to upgrade it to the third tier: Sage Monarch Helmet - Solarcrown, which has exclusive visual effects.

Season Vault

  • During the Silla season, the Season Vault will feature the return of Dragonrise season attire. You can redeem these attires at a 20% discount using Blades.
    • Snow Falcon Attire (Sealed) price reduced from 2500 to 2000.
    • New Dawn Attire (Sealed) price reduced from 5000 to 4000.
    • Tiger Battalion (Sealed) price reduced from 2500 to 2000.
  • The following attires will return to their original price:
    • Nightmare of War (Sealed) price increased from 2000 to 2500.
    • Eternal Crown (Sealed) price increased from 4000 to 5000.
    • Camelot's Nightmare (Sealed) price increased from 2000 to 2500.
  • The following attires will be removed from the Season Vault:
    • Greycloak Zealot (Sealed) (Hero Attire)
    • Order Grandmaster (Sealed) (Hero Attire)
    • Brilliant Adjudication (Sealed) (Unit Attire)
    • "Knightfall" season returning weapon attire.

World Updates

Regular Update for Territory War

On the first Saturday of the new season (March 22), all servers (except Bian Tang Hu Xiao, Seorabeol, and Bulguksa) will replace the originally scheduled Territory War with a military drill. On the first Saturday and Tuesday of the new season (March 22 and March 25), the servers Bian Tang Hu Xiao, Seorabeol, and Bulguksa will cancel the originally scheduled Territory War.

Adjustments to Fief's War Declaration Conditions

  • This season, war declaration requirements for certain fiefs have been adjusted to ensure the fairness of Territory War declarations, while minimizing the impact on the strategic planning of alliances/houses.
  • The following requirements have been added to the existing war declaration rules:
    • Declaring war on a city requires house prestige ≥ 150.
    • Declaring war on a fort requires house prestige ≥ 200.
    • Declaring war on a village has no prestige requirement.

Territory War Garrison Difficulty Adjustment

  • The default garrison size for Level 1 villages in Territory War has been reduced this season.

Adjustment to House Level Requirements for Declaring War

The required House level for declaring war in the following Territory War city strongholds has been adjusted from Level 3 to Level 4: Daur, Kerlich, Huegelstadt, Gruenefeld, Tura, Óváros, Kisbér, Hatvan, Horka, Rubusta, Hexi, Gaoda, Narth, Hebao, Jindai, Zandin, Louge, Yixing, Renlin, Mingyu


World Campaigns

World Key Area Announcement

  • The following Focus Regions will be open during this Territory War period:

(APAC)

  • Lotus Ash Sea、Dragonrise Island、Jaderock Creek:Ostaria, Ungverija, Anadolou
  • Saga Blade、Khan of Heaven、Aurora Ridge:Ungverija
  • Hades Gate、Seorabeol:Liangyun

(EU/AMS)

  • Crytal Sea、Elysium Peak: Ostaria, Ungverija, Anadolou
  • Europa Frontier、Lionforge Fjord:Ungverija
  • Lakonía、Bulguksa:Liangyun

Phase 1: Rising of Hero

  • Duration: 03.20 - 03.31 (Server Time)
  • Available Unit: 3-star and below
  • Equipment Set Attributes: Disabled
  • Equipment Forge Bonus Attributes: Disabled
  • Auxiliary Unit Pool: 3-star and below
  • Auxiliary Unit Points: 6
  • Territory War Related Content:

(APAC)

  • Warlords from Lotus Ash Sea, Dragonrise Island, and Jaderock Creek can fight in Ostaria and Anadolou.
  • Warlords from Saga Blade, Khan of Heaven, and Aurora Ridge can fight in Ungverija.
  • Warlords from Hades Gate and Seorabeol can fight in Liangyun.

(EU/AMS)

  • Warlords from Crystal Sea and Elysium Peak can fight in Ostaria and Anadolou.
  • Warlords from Europa Frontier and Lionforge Fjord can fight in Ungverija.
  • Warlords from Lakonía and Bulguksa can fight in Liangyun.

Phase 2: Eve of Turmoil

  • Duration: 03.31 - 04.14 (Server Time)
  • Available Unit: 4-star and below
  • Equipment Set Attributes: Enabled
  • Equipment Forge Bonus Attributes: Disabled
  • Auxiliary Unit Pool: 4-star and below
  • Auxiliary Unit Points: 6

(APAC)

  • Warlords from Lotus Ash Sea, Dragonrise Island, and Jaderock Creek can fight in Ostaria, Anadolou, and Ungverija.

(EU/AMS)

  • Warlords from Crystal Sea and Elysium Peak can fight in Ostaria, Anadolou, and Ungverija.

Phase 3: All is Chaos

  • Duration: 04.14 - 05.05 (Server Time)
  • Available Unit: 5-star and below
  • Equipment Set Attributes: Enabled
  • Equipment Forge Bonus Attributes: Enabled
  • Auxiliary Unit Pool: 5-star and below
  • Auxiliary Unit Points: 6

Phase 4: Usurp the Thrones

  • Duration: 05.05 - 05.19 (Server Time)
  • Available Unit: 5-star and below
  • Equipment Set Attributes: Enabled
  • Equipment Forge Bonus Attributes: Enabled
  • Auxiliary Unit Pool: 5-star and below
  • Auxiliary Unit Points: 6
  • Territory War Related Content:

(APAC)

  • Warlords from Lotus Ash Sea, Dragonrise Island, and Jaderock Creek can contend for Augolia and Reginopolis.
  • Warlords from Saga Blade, Khan of Heaven, and Aurora Ridge can contend for Turul Város.
  • Warlords from Hades Gate and Seorabeol can contend for Daicheng.

(EU/AMS)

  • Warlords from Crystal Sea and Elysium Peak can contend for Augolia and Reginopolis.
  • Warlords from Europa Frontier and Lionforge Fjord can contend for Turul Város.
  • Warlords from Lakonía and Bulguksa can contend for Daicheng.

Phase 5: King of Kings

  • Duration: 05.19 - 06.02 (Server Time)
  • Available Unit: 5-star and below
  • Equipment Set Attributes: Enabled
  • Equipment Forge Bonus Attributes: Enabled
  • Auxiliary Unit Pool
  • : 5-star and below
  • Auxiliary Unit Points: 6
  • Territory War Related Content:

(APAC)

  • Warlords from Lotus Ash Sea, Dragonrise Island, and Jaderock Creek can contend for Augolia, Turul Város, and Reginopolis.

(EU/AMS)

  • Warlords from Crystal Sea and Elysium Peak can contend for Augolia, Turul Város, and Reginopolis.

Season Challenges

Silla Guards (Complete 6 out of 8 tasks per stage)

Challenge Unlock Date: March 20, 2025 (After Maintenance)

  • First Stage Reward: 3-day Unit trial
  • Second Stage Reward: Permanent Unit
  • Third Stage Reward: Unit-exclusive Rare Doctrine – [Silla Guards - Royal Escort]: Reduces [Spear Slam] cooldown by 5 seconds
  • Fourth Stage Reward: Unit Cartoon Avatar

Tiger Fists (Complete 8 out of 10 tasks per stage)

Challenge Unlock Date: March 31, 2025, 12:00 (UTC+8)

  • First Stage Reward: 3-day Unit trial
  • Second Stage Reward: Unit Medal ×120
  • Third Stage Reward: Permanent Unit
  • Fourth Stage Reward: Unit-exclusive Epic Doctrine Doctrine – [Tiger Fists - Dread Roar]: [Tiger’s Fury] reduces enemy unit's damage by 15% for 5 seconds
  • Fifth Stage Reward: Unit Cartoon Avatar

Hwarang (Complete 10 out of 12 tasks per stage)

Challenge Unlock Date: April 14, 2025, 12:00 (UTC+8)

  • First Stage Reward: 3-day Unit trial
  • Second Stage Reward: Unit-exclusive Rare Doctrine – [Hwarang: Plucked Blossoms]: Reduces [Flying Petals] cooldown by 2 seconds
  • Third Stage Reward: Unit Medal ×120
  • Fourth Stage Reward: Permanent Unit
  • Fifth Stage Reward: Doctrine Spirit (Season-limited) + Unit Medal ×200
  • Sixth Stage Reward: Unit-exclusive Epic Doctrine – [Hwarang: Fallen Petals]: Restores 3% ammo upon each enemy unit kill
  • Seventh Stage Reward: Unit Cartoon Avatar

Season Runes

Armor Runes

  • Helm:
    • [Blood Rain]: Reduces unit damage taken by 5%; upon death, deals damage equal to 30% of the enemy's current health to up to 10 nearby enemy units; costs 3 rune power.
    • [Stormhoof]: Reduces unit damage taken by 5%; upon death, deals damage and knocks back nearby enemies; costs 3 rune power.
    • [Venom Claw]: Reduces unit damage taken by 5%; upon death, inflicts poison on nearby enemy units, dealing 0.2% of their maximum health per second, increasing by 0.2% per second for 20 seconds. If the enemy leaves the affected area, the effect is immediately removed; costs 3 rune power.
    • [Crimson Gaze]: Reduces unit damage taken by 5%; upon death, inflicts burning on nearby enemy units, dealing 3% of their maximum health per second while accumulating burning value for 10 seconds. If the enemy leaves the affected area, the effect is immediately removed; costs 3 rune power.
    • [Vital Essence]: Restores 2% maximum health per second while at a supply point; costs 2 rune power.
  • Armour:
    • [Warding Banner]: Reduces damage taken by 8% while on a Capture Point; costs 3 rune power.
    • [Winged Havoc]: Javelin throw skills of Javenlin Infantry deal 15% more damage to Towel Shield units; costs 3 rune power.
    • [Unyielding Guard]: Reduces block damage taken by 20%; costs 2 rune power.
    • [Sacred Light]: Reduces [Bandage]'s duration by 40%, while keeping the total heal amount unchanged; costs 2 rune power.
    • [Phantom Rush]: After a charge, Lancer Cavalry takes 10% less damage for 15 seconds; costs 3 rune power.
  • Bracers:
    • [Blood Vow]: Increases damage dealt by 3%; upon death, nearby allies gain a 10% damage increase for 10 seconds; costs 3 rune power.
    • [Piercing Fang]: Javelin Infantry's attacks deal an additional 200 block damage to units; costs 3 rune power.
    • [Fertile Blessing]: Increases maximum health by 3%; upon death, nearby allies restore 10% of their maximum health; costs 2 rune power.
    • [Stone Shell]: Increases hero maximum health by 1500; when health is below 30%, reduces damage taken from units by 20%; costs 2 rune power.
  • Boots:
    • [Judgment Horn]: Increases damage dealt by 8% while at a Capture Point; costs 3 rune power.
    • [Gale Stride]: Reduces the [Chargers] amplification interval from 1.5 seconds to 0.5 seconds; costs 3 rune power.
    • [Amber Veil]: While using [Bandage], the slowdown effect is lowered from 50% to 30%; costs 2 rune power.
    • [Ghost Wind]: Increases speed by 4%; upon death, nearby allies gain a 8% speed boost for 10 seconds; costs 2 rune power.

Weapon Runes

  • Poleaxe:
    • [Minotaur's Axe]: [Sideways Sweep] can now be used fourth time; costs 3 rune power.
    • [Nemesis' Will]: Increases damage dealt by 14% when health is below 30%; costs 3 rune power.
    • [Hercules' Final Battle]: Reduces damage taken by 10% when using ultimate skill; costs 2 rune power.
  • Glaive:
    • [Demigod Authority]: Grants immunity to all control effects except [Winded] when using [Hail of Blades] and [Flying Reaper]; costs 3 rune power.
    • [Divine Oppression]: [Flying Reaper] no longer knock back heroes, but stuns them for 4 seconds instead; costs 3 rune power.
    • [Titanic Physique]: Grants immunity to all control effects except [Winded] during [Turn and Attack]; costs 2 rune power.
  • Maul:
    • [Typhon's Demise]: When using [Maelstrom], the third attack increases defense by 10%, and the fourth attack grants immunity to all control effects except [Winded] while increasing defense by 18%; costs 3 rune power.
    • [Titanic Shockwave]: Increases [Earthsplitter] impact area by 25%; costs 3 rune power.
    • [Hermes' Leap]: Reduces stamina consumption for [Dodge] by 20%; costs 2 rune power.
  • Longsword & Shield:
    • [Jason's Golden Fleece]: After using ultimate, restores 0.5% maximum health per second for 10 seconds; costs 3 rune power.
    • [Hippocrates' Oath]: [Mercy of Heaven] increases nearby allies' defense by 10% for 5 seconds; costs 3 rune power.
    • [Perfect Provisions]: When health is above 70%, increases all damage dealt by 100 points; costs 2 rune power.
  • Sword & Shield:
    • [Spartan Resolve]: Grants immunity to all control effects except [Winded] when using [Centurion's Battle Drill] and [Thunderstruck]; costs 3 rune power.
    • [Hercules' Greatness]: [Ironsides] increases defense by an additional 20%; costs 3 rune power.
    • [Discus Thrower]: [Throw Shield]'s slowdown effect reduced to 20%, with cooldown reduced to 3 seconds, and range increased by 20%; costs 2 rune power.
  • Spear:
    • [Fearless Thrust]: Each stack of [Hard-Hitting] increases armour penetration by 1%; costs 3 rune power.
    • [Great Horsemanship]: Reduces stamina consumption by 20% when using [Mounted Right Click]; costs 3 rune power.
    • [Unified Charge]: Increases damage of mounted attacks by 5%; costs 2 rune power.
  • Pike:
    • [Dionysus's Ecstasy]: [Water Dragon], [Sky Dragon], [Green Dragon], and [Cold Dragon] skills apply [Strong as a Storm] when hitting enemies. [Strong as a Storm] increases piercing armour penetration by 15% per stack; costs 3 rune power.
    • [Cronus' Authority]: [Green Dragon] resets its cooldown upon killing a hero; costs 3 rune power.
    • [Sylph Guardian]: Reduces damage taken by 30% during the first and second strikes of [Wandering Dragon]; costs 2 rune power.
  • Nodachi:
    • [Heroic Strike]: [Ichi-no-Tachi] no longer requires charging to achieve the damage and knockback effect of a 2-second charge, also refreshing all cooldowns except ultimate. Hitting enemies with skills grants [Heroic Blessing], increasing damage by 2% and life drain by 1.5% per stack (up to 15 stacks, lasting 6 seconds). When the effect ends, 3 stacks are removed; costs 3 rune power.
    • [Ares' Sacrifice]: During [Bloodbath], increases critical value by 120% +1000; costs 3 rune power.
    • [Macedonian Costume]: During [Bloodbath], reduces damage taken by 15%, but the reduced damage is steadily dealt to you over the next 10 seconds; costs 2 rune power.
  • Musket:
    • [Oceanic Wildfire]: Increases the impact area of [Blackpowder Grenade] and [Liquid Fire] by 15%; costs 3 rune power.
    • [Poseidon's Tide]: Changes [Five Rounds Rapid] to fire grape shot; using [Five Rounds Rapid] also increases critical value by 120% +2000 for 10 seconds; costs 3 rune power.
    • [Yang Metal]: [Normal Attack] are now grapeshot; costs 2 rune power.
  • Bow:
    • [Apollo's Marksmanship]: Hitting an enemy hero with [Lightning Bolt] stuns them for 2 seconds; costs 3 rune power.
    • [Hydra's Fangs]: [Normal Attack] apply [Wound] stack, which explodes at 3 stacks, dealing 3% of current health +300 damage per second for 3 seconds. [Wound] also reduces speed by 5%; costs 3 rune power.
    • [Hippolyte's Demise]: Increases damage to ranged units by 15%; costs 2 rune power.
  • Short Bow:
    • [Plague Arrow]: markers and explosions can now spread to up to 5 nearby targets. The bleed damage from spreading is reduced by 50% and is not affected by the [Desert Warrior] set bonus; costs 3 rune power.
    • [Hunt of Hercules]: [Wrath of Artemis] and [Angry Hornets] apply markers to enemies, which can be detonated by [Normal Attack]; costs 3 rune power.
    • [Animus of Kronos]: Each stack of [Enhanced Attack] now increases pierced damage by 4.5% and speed by 4.5%, but the maximum number of stacks is reduced to 5, and duration is increased by 2 seconds; costs 2 rune power.
  • Dual Blades:
    • [Selene's Warding]: Increases [Quick March]'s damage by 30%; costs 3 rune power.
    • [Cerberus' Chase]: Killing a Hero increases slashing damage by 4% (stacks up to 5 times, resets on death); costs 3 rune power.
    • [Troy's Tragedy]: Increases damage to units by 15%; costs 2 rune power.
  • Chain Dart & Scimitar:
    • [Achilles' Sorrow]: Each [Stinging Strike] hit reduces [Scorpion's Snare]'s cooldown by 1 second; costs 3 rune power.
    • [Thanatos' Fetters]: [Trap Prey] stuns enemies for 2 seconds; costs 3 rune power.
    • [Hephaestus' Blade]: Increases damage dealt to enemies with over 600 slashing defence by 10%; costs 2 rune power.
  • Shield & Spear:
    • [Spartan Greeting]: During [Spartan Kick], reduces damage taken by 30% and grants immunity to all control effects except [Winded]; costs 3 rune power.
    • [Champion Technique]: [Heracles' Throw] can now pierce one additional target; costs 3 rune power.
    • [War Steps]: Reduces stamina consumption for [Sidestep] and [Sidestep Attack] by 25%; costs 2 rune power.

Season Fame

  • Fame of the Sparta Season will be reset, and be replaced by Silla Fame for the Silla Season.
  • [Fame Store] rewards are as follows:
    • 0 Fame: Artificer's Stone (10) - 2,000 Bronze
    • 60 Fame: 10-Battle Hero XP Card (3) - 1,500 Bronze
    • 1,000 Fame: Powdered Silver (50) - 1,000 Bronze
    • 1,000 Fame: Sirocco (1) - 10,000 Bronze
    • 2,000 Fame: Brigand's Armor (1) - 10,000 Bronze
    • 2,000 Fame: Sentinel's Armor (1) - 10,000 Bronze
    • 2,000 Fame: House Trooper Armor (1) - 10,000 Bronze
    • 2,000 Fame: Artificer's Stone (10) - 5,000 Bronze
    • 3,000 Fame: Unit Medal (100) - 2,000 Bronze
    • 4,000 Fame: Artificer's Stone (10) - 5,000 Bronze
    • 5,000 Fame: Lotus Water (5) - 5,000 Bronze
    • 6,000 Fame: Artificer's Stone (10) - 5,000 Bronze
    • 6,500 Fame: Rare Doctrine Selection Box (1) - 5,000 Bronze
    • 8,000 Fame: Rare Weapon Schematic (2) - 10,000 Bronze
    • 8,000 Fame: Rare Armour Schematic (4) - 10,000 Bronze
    • 9,000 Fame: Lotus Water (5) - 5,000 Bronze
    • 9,500 Fame: Treatise (5) - 10,000 Bronze
    • 9,500 Fame: Artificer's Stone (15) - 5,000 Bronze
    • 12,000 Fame: Epic Armour Schematic Crate (1) - 60,000 Bronze
    • 12,000 Fame: Epic Doctrine Selection (1) - 10,000 Bronze
    • 15,000 Fame: Pure Wisdom (1) - 10,000 Bronze
    • 17,000 Fame: Legendary Artillery Selection Box (1) - 40,000 Bronze
    • 19,000 Fame: Treatise (5) - 10,000 Bronze
    • 21,000 Fame: Epic Armour Schematic Crate (1) - 60,000 Bronze
    • 23,000 Fame: Sage Monarch - Springrise Attire (1) - 100,000 Bronze
    • 25,000 Fame: Title: Silla - Saced Paragon (1) - 100,000 Bronze

System Optimizations

Added Korean Hero voice lines

Item Lock

  • To help warlords prevent the accidental salvaging or loss of high-value items, a new Item Lock feature has been added.
  • Armor, weapons, and doctrines in the inventory can now be locked.
  • Locked armor and weapons cannot be salvaged, reforged, listed on the market, sold, discarded, or donated. To perform these actions, the item must first be unlocked in the inventory.
  • Locked doctrines cannot be upgraded, equipped, salvaged, or reforged. They must be unlocked in the inventory or current interface before proceeding.

BOT AI Optimization

  • Optimized BOT Heroes' behavior when defending walls. They will now attempt to kick down siege ladders.
  • Optimized BOT heroes' roll logic when stuck in corners. They will now assess the surrounding terrain and adjust their combat behavior accordingly instead of repeatedly trying to roll.
  • Optimized BOT units' group movement logic during combat, making them more aware of formations.

Territory War Report Rewards Enriched

  • Increased the amount of Triumph earned by Legion and The Free Houses based on war report scores after territory wars end.

Balance Adjustments

  • Dimachaeri
    • [Siccae Lunge]
      • Reduces damage taken by 65% for 3 seconds.
      • The two Siccae Stabs deal an additional 1500 damage to buckler and towel shield units.
      • Siccae Stabs grant 2 seconds of immunity after a brief delay.
    • [Siccae Torrent]
      • Jump attack's block break value increased from 250 to 660.
  • Cudgel Monks
    • [Six Way Staff]
      • Now blocks enemy attacks while spinning the staff; damage increased by 38%; block break value increased from 100/150/200 to 200/300/400.
  • Ronin
    • [Charge]
      • Reduces ranged damage taken by 80% during the charge.
    • [Iaido Strike]
      • Can knock down enemy units.
      • Fixed an issue where the effecft of the inner growth's final node did not match its description; the effect has been adjusted from reducing cooldown by 0.3s per kill to reducing cooldown by 1s per kill.
  • Jangjus
    • [Corrosive Venom]
      • Throwing blades now poison enemy units, dealing 90 damage per second for 5 seconds, stacking up to 3 times. When hitting polearm infantry, reducing their damage dealt by 15% for 5 seconds, stacking up to 3 times.
  • Xuanjia Heavy Cavalry
    • [Disciplined Assault]: Maximum number of attack targets reduced by 1.
    • [Disciplined Assault]: Damage reduced by 15%.
    • Leadership cost increased by 10 points.
  • Sunward Phalanx
    • [Ares' Flurry]: Base cooldown increased by 4 seconds.
    • [Ares' Flurry]: Damage reduced by 10%.
  • Spartan Chosen
    • [Spartan Vengeance]: Shield bash counterattack's damage reduced by 15%.
    • [Spartan Vengeance]: Jump attack damage at the end of the stance reduced by 15%.
    • Unit Trait - [Oath of Unity]:
      • Base effect adjustment: The final shared damage taken increased from 70% to 80%.
      • Final Veterancy node adjustment: The final shared damage taken increased from 50% to 60%.
  • Optimized high-angle projectile calculations for [Shenji Grenadiers] and [Laconic Javelins], making their trajectory more realistic and accurate.

Bug Fixes

  • Fixed an issue where the yellow dot on weekly tasks sometimes did not disappear.
  • Fixed a text description error in the duration of [Ares' Flurry] for [Sunward Phalanx], which did not affect actual gameplay.
  • Fixed an issue where the final Veterancy node of [Spartan Chosen] caused an abnormal duration of [Oath of Unity] during [No Mercy].
  • Fixed an issue where [Ronin] sometimes dealt abnormal damage in following orders via C-key.
  • Fixed an issue where [Jangjus] sometimes had an incorrect attack target number during free attacks.
  • Optimized an issue where the client sometimes remained in a stop state in Steam after closing the game.
  • Optimized the display shadow quality of certain game interfaces.
  • Fixed an issue where some weather effects were not displayed in Eagle Eye view during battles.

Seasonal Map

A new field battle map will be added mid-season – stay tuned!


Silla Season Patch Notes

Conqueror's Blade - March 27 Update Log

Maintenance Schedule

  • APAC: March 27, 14:00 - 17:00 (UTC+8)

  • EU/AMS: March 27, 7:00 - 10:00 (UTC+1)

Expected Duration: 3 hours
Compensation:

  • 8,000 Bronze Coins

  • 300 Honor

  • 15 Unit Medals

Event Announcements

Limited-time Selected Doctrine Pool Rotation
  • Event Name: Flying Meteor Ancient Battlefield

  • Bonus: Increased drop rate of Epic-quality Doctrines for Firearm Infantry

  • How to Participate: [X] → War Scholar

  • Event Duration: March 27 (After Maintenance) - April 10 (Before Maintenance)

System Adjustments & Optimizations

Server Transfers

  • Improvement: Increased the quota for Real-time Transfers for easier server migrations.

  • Where to Access: [ESC] → Real-time Transfer

Inventory Management

  • Improvement: Locked Doctrines will now be sorted after unlocked Doctrines for easier management.

Campaign Phase Rewards Adjustments
  • New Quests Added:

    • Eve of the Storm

    • All is Chaos

    • Usurp the Thrones

    • Imperial Dawn

  • Quest Objectives & Rewards:

    1. 500 Battle Report Points in Territory War15 Triumph

    2. 1200 Battle Report Points in Territory War15 Triumph

Bug Fixes & Other Optimizations

  • Doctrine Fix: The Artemis Doctrine will now properly apply to Ironcap Archers with the Flaming Arrow node.

  • Visual Fix: Corrected the display issue of the Snow Mortar model.

  • UI Fix: Fixed the bug where the "Registered Transfer" button caused incorrect map responses.

  • Unit Fix: Resolved the issue where Silla Guards experienced abnormal shield status when their Specter Shield durability reached zero.

Data Gathered By: Foghladha of Gaiscioch    |    Last Update: April 27th, 2025 at 9:54PM PDT