Eternal
Journey into legend in Conqueror’s Blade: Eternal, launching as a free update on February 23. Recruit Units inspired by Ancient China and its extraordinary heroes as you take on a new Seasonal Campaign!
Table of Contents:
- The Story
- Campaign Schedule
- Artificer's Forge
- Units
- Seasonal Runes
- New Mode
- Weapons Skins
- Artillery: The Divine Crow
- Fame Store
- Quality of Life Improvements
- Battle Pass
- Patches
The Story
Coming Soon
Campaign Schedule
Start your expedition in the Borderlands or Liangyun, and compete in twice-weekly Territory Wars with your House to achieve victory and prepare for the final battle in Daicheng at the end of the Season.
Feb. 23: Stage 1: Opening Moves
A new generation of noble warriors will rise on the field of battle.
Regions:
Wars:
- Tue, Feb 28: Battle #1 - House Max Level: 3
- Sat, Mar 4: Battle #2 - House Max Level: 4
Seasonal Seals:
- Deployable Units: 1-3.5 Stars
- Armour Set bonus: Sealed
- Crafted Equipment bonus: Sealed
- Auxillary Units: 3-Star and Below
- Auxiliary Points: 6
Mar. 6: Stage 2: Eve of the Storm
Caos spreads as the ambitious expand their territories.
Regions:
Wars:
- Tue, Mar 7: Battle #3 - House Max Level: 4
- Sat, Mar 11: Battle #4 - House Max Level: 5
- Tue, Mar 14: Battle #5 - House Max Level: 5
- Sat, Mar 18: Battle #6 - House Max Level: 6
- Tue, Mar 21: Battle #7 - House Max Level: 6
- Sat, Mar 25: Battle #8- House Max Level: 7
Seasonal Seals:
- Deployable Units: 1-4.5 Stars
- Armour Set bonus: Active
- Crafted Equipment bonus: Sealed
- Auxillary Units: 4-Star and Below
- Auxiliary Points: 6
Mar. 27th: Stage 3: All is Chaos
The conqueror believes that everything under the hooves of their horse is theirs.
Regions:
Wars:
- Tue, Mar 28: Battle #9 - House Max Level: 7
- Sat, Apr 1: Battle #10 - House Max Level: 7
- Tue, Apr 4: Battle #11 - House Max Level: 8
- Sat, Apr 8: Battle #12 - House Max Level: 8
Seasonal Seals:
- Deployable Units: All Units
- Armour Set bonus: Active
- Crafted Equipment bonus: Active
- Auxillary Units: All Units
- Auxiliary Points: 6
Apr. 10: Stage 4: Usurp the Thrones
Through endless conflict, kings are born.
Regions:
Wars:
- Tue, Apr 11: Battle #13 - House Max Level: 8
- Sat, Apr 15: Battle #14 - House Max Level: 8
- Tue, Apr 18: Battle #15 - House Max Level: 8
- Sat, Apr 22: Battle #16 - House Max Level: 8
Seasonal Seals:
- Deployable Units: All Units
- Armour Set bonus: Active
- Crafted Equipment bonus: Active
- Auxillary Units: All Units
- Auxiliary Points: 6
Apr. 24: Stage 5: Imperial Dawn
A true conqueror is never satisfied. The true conqueror aspires to build an empire.
Regions:
Capital Wars:
Wars:
- Tue, Apr 25: Battle #17 - House Max Level: 9
- Sat, Apr 29: Battle #18 - House Max Level: 9
- Tue, May 2: Battle #19 - House Max Level: 9
- Sat, May 6: Battle #20 - House Max Level: 9
Seasonal Seals:
- Deployable Units: All Units
- Armour Set bonus: Active
- Crafted Equipment bonus: Active
- Auxillary Units: All Units
- Auxiliary Points: 6
Artificer's Forge
Starting from the new Season, equipment reforging is changing. Use the Artificer's Stone to refine your equipment at the Artificer's Forge and get gear with better attributes.
When Conqueror’s Blade: Eternal launches on February 23, so too will the Artificer's Forge! This new system will allow you to reforge equipment and upgrade it using a new item: the Artificer's Stone.
THE QUEST FOR LEADERSHIP
Leadership continues to be the most popular attribute that players try to stack on their armour pieces. While Leadership enables you to bring more Units into battle to counter any foe you may come up against, it also makes it more difficult to gain increased survival attributes like Health and Defence. This makes it difficult to raise your survivability with equipment, plus, this quest for Leadership greatly detracts from the enjoyment of forging itself.
To remedy this, we're launching the Artificer's Forge, a system where you can have your cake and eat it too!
NEW SYSTEM: ARTIFICER'S FORGE
Reforging will enable you to upgrade the equipment you forge. With reforging, your equipment will retain its set effects while giving you better odds of upgrading its attributes or even gaining completely new affixes. Reforging will reset the equipment's endurance.
LOCKING KEY ATTRIBUTES
Some of you may wonder: "but won't that just destroy the Leadership equipment I've worked so hard to gather?"
To prevent this, we've added the ability to lock attributes. You can choose to lock certain attributes during reforging, preventing these from being altered in the process. You'll also get to choose whether to keep your previous unlocked attributes or change to the new ones after a reforge. This enables you to try for better and higher attributes without having to worry about losing what you've worked so hard to get.
For example: If you have a piece of equipment with +25 Leadership, you can lock it and reforge it and still retain that +25 Leadership.
EFFORT IS ALWAYS REWARDED
There are always those who get nothing but Rare and Epic weapons even after forging ten times and may be frustrated about not receiving Legendaries.
We've reworked the reforging algorithm to remedy this very issue. If a reforging results in a Rare or Epic quality product, the chance for your next reforging to become Legendary increases. This chance continues to increase until you create a Legendary quality product.
The results of each reforging will be shown right there in the menu. This gives you a clear view of the chance for each possible outcome right from the get-go.
REFORGING MATERIALS
Reforging will require Artificer's Stones, which you can acquire from Matchmaking Battles, Territory Wars, Events, progressing through the Battle Pass, and by donating resources to the Fame Envoy.
We're not scrapping previously used Hero Materials either. We've added drops of these to the aforementioned content (such as Territory Wars), giving you the means to further upgrade your equipment no matter what you enjoy doing in the game.
We'll continue to adjust this system in our quest to further improve playability.
Seasonal Units
Wuxing Pikemen (3-Star)
Unleash elemental fury upon your opponents with this fiery Unit’s flaming spears. The Wuxing Pikemen are inspired by the fire lance (or spear), an Ancient Chinese weapon. This bamboo tube and gunpowder combo would ignite to create a fiery explosion and launch a stream of flames at the enemy.
Sometimes known as the "Fire Pike Militia" but more commonly known as the Wuxing Pikemen, this close assault Unit carries the fire pike and comes equipped with scorching skills. Their weapon is designed to cause maximum distress to the enemy at point-blank range and is able to cause burn damage over a wide area. ‘Wuxing’ refers to the "five elements" of classical philosophy: wood, metal, and fire for the Unit's weapons, and earth and water for the mud beneath their relentless marches.
Core Unit Statistics
Basic Attributes | |||
---|---|---|---|
Health | 5,080 | Strength (Units) | 32 |
Leadership | 155 | Speed | 5.5 |
Range | - | Ammo | - |
Labour | 4.48 | Max Level | 15 |
Combat Proficiency | |||||
---|---|---|---|---|---|
Piercing AP | 1,174 | Piercing DMG | 1,060 | Piercing DEF | 262 |
Slashing AP | 0 | Slashing DMG | 0 | Slashing DEF | 211 |
Blunt AP | 0 | Blunt DMG | 0 | Blunt DEF | 98 |
Terrain Effects:
- Desert - Bad
- Plains - Good
- Hills - Fair
- Steppe - Fair
- Urban - Good
Unit Traits:
- Eternal Servitude: For the duration of Season XV: Eternal, this unit's Leadership cost is reduced by 15 points.
- Area Effect: Skills deal area damage, rendering them brutally effective at attacking groups of enemies.
- Swamp: Increases damage dealt to cavalry by 26% and reduces an attacked cavalry unit's movement speed by 45% for 2 seconds.
Formations:
- Dispersed: The unit spreads out a little to lessen the damage from ranged attacks.
Unit Orders:
- Wuxing Blast: The unit is armed with fire pikes, essentially a shotgun attached to a pike. These can cause blast damage at point-blank range.
- Fiery Blast: The unit's fire pikes can be loaded with extra gunpowder, turning them into very short-ranged flamethrowers.
Veterancy Bonuses:
Base:
- The Soldier's Life (1): Increases health by 3%.
Top Path:
- Cold Blood (3): Each level increases piercing damage by 3%.
- Assault Training (2): Each level increases Wuxing Blast's Damage by 10%.
- Inner Energy (2): Each level increases Wuxing Blast's damage by 10%.
- Force (3): Each level increases piercing armour penetration by 5%.
- Assault Training (2): Each level increases Wuxing Blast's damage by 10%.
- TBD (1): Increases Wuxing Blast's shrapnel amount by 30%.
Bottom Path:
- Force (3): Each level increases piercing armour penetration by 5%.
- Mustering (2): Each level adds 1 soldier to the unit.
- The Soldier's Life (3): Each level increases health by 3%.
- Inner Energy (2): Each level reduces Firey Blast's cooldown by 2 seconds.
- Mustering (2): Each level adds 1 soldier to the unit.
- TBD (1): Firey Blast reduces the enemy's defenses by 200 points.
Unit Kit Crafting
Recipe:
- 3 Treated Leather
- 3 Planed Wood
- 3 Cast Iron
Requirements:
- Fief Level 4
Crescent Monks (4-Star)
These traveling, tattooed men of faith expertly handle their shovel-like weapons, wielding them to bring down enemies who threaten their way of life.
Core Unit Statistics
Basic Attributes | |||
---|---|---|---|
Health | 13,632 | Strength (Units) | 9 |
Leadership | 235 | Speed | 5.5 |
Range | - | Ammo | - |
Labour | 1.26 | Max Level | 23 |
Combat Proficiency | |||||
---|---|---|---|---|---|
Piercing AP | 0 | Piercing DMG | 0 | Piercing DEF | 305 |
Slashing AP | 1,480 | Slashing DMG | 1,593 | Slashing DEF | 479 |
Blunt AP | 0 | Blunt DMG | 1,061 | Blunt DEF | 513 |
Terrain Effects:
- Desert - Poor
- Plains - Good
- Hills - Fair
- Steppe - Bad
- Urban - Great
Unit Traits:
- Eternal Servitude: For the duration of Season XV: Eternal, this unit's Leadership cost is reduced by 15 points.
- Area Effect: Skills deal area damage, rendering them brutally effective at attacking groups of enemies.
- Block & Strike: Enemy melee attacks can be blocked while using attack combos.
- Resist Flame: This unit takes reduced damage from thermal weapons such as hellfire and Scorpios.
Formations:
- Dispersed: The unit spreads out a little to lessen the damage from ranged attacks.
Unit Orders:
- Crescent Moon: A simple and direct attack that can sweep the enemy away. If activated while Cloud Cover is active, enemies will be sent flying.
- Deadly Epicycle: The unit's weapons are easier to swing, allowing continuous and tireless attacks against nearby enemies.
Veterancy Bonuses:
Base:
- The Soldier's Life (1): Increases health by 3%.
Top Path:
- Hone (3): Each level increases slashing armour penetration by 5%.
- Resilient (2): Each level increases Deadly Epicycle's damage by 10%.
- Bloodbath (3): Each level increases health by 3%.
- Unwavering (3): Each level increases piercing defense by 3%.
- Move as One (2): Each level increases movement speed by 3%.
- Razor-Sharp (3): Each level increases slashing damage by 3%.
- Enlightened (1): While Deadly Epicycle is in effect, if Health falls below 25%, all control effects will be removed and Health will be recovered. This effect has a 100-second cooldown.
Bottom Path:
- Razor-Sharp (3): Each level increases slashing damage by 3%.
- Resilient (3): Each level increases Crescent Moon's damage by 10%.
- The Soldier's Life (3): Every level reduces Crescent Moon's Cooldown by 2 seconds.
- Stand Fast (3): Each level increases blocking by 100 points.
- Force (1): Crescent Moon reduces all enemy defences by 10% on hit.
- Hone (3): Each level increases slashing armour penetration by 5%.
- TBD (1): Crescent Moon reduces all enemy attributes by 15% on hit.
Unit Kit Crafting
Recipe:
- 6 Pure Iron
- 6 Pure Copper
- 5 Varnished Wood
- 18 Cloud Cotton
Requirements:
- Fief Level 5
Yanyuedao Cavalry (5-Star)
Let loose with devastating attacks from atop mighty steeds and turn the tide of battle with this cavalry brigade.
Core Unit Statistics
Basic Attributes | |||
---|---|---|---|
Health | 8,330 | Strength (Units) | 18 |
Leadership | 305 | Speed | 7.5 |
Range | - | Ammo | - |
Labour | 2.02 | Max Level | 30 |
Combat Proficiency | |||||
---|---|---|---|---|---|
Piercing AP | 1,129 | Piercing DMG | 870 | Piercing DEF | 511 |
Slashing AP | 1,961 | Slashing DMG | 967 | Slashing DEF | 501 |
Blunt AP | 0 | Blunt DMG | 0 | Blunt DEF | 389 |
Terrain Effects:
- Desert - Great
- Plains - Good
- Hills - Bad
- Steppe - Bad
- Urban - Bad
Unit Traits:
- Eternal Servitude: For the duration of Season XV: Eternal, this unit's Leadership cost is reduced by 15 points.
- Area Effect: Skills deal area damage, rendering them brutally effective at attacking groups of enemies.
- Momentous Power: Gain additional damage boost from movement speed. The longer a skill is charged, the more damage is dealt.
- Fire-Resistant: This unit's armour is less vulnerable to thermal weapons than other units of the same era.
Formations:
- Dispersed: The unit spreads out a little to lessen the damage from ranged attacks.
- Line: The unit stands in two ranks, making it better at frontal attacks.
- Wedge: The unit forms a wedge-shaped formation to break through enemy lines.
Unit Orders:
- Mounting Dread: The unit's movement speed is immediately increased, and momentum builds up. Upon using this, Dread Unleashed becomes available.
- Dread Unleashed: The unit's built up momentum is unleashed, dealing slashing damage over a large area. The amount of armour penetration and damage depends on how much momentum was built up while Mounting Dread was active.
- Rushing Blow: The unit slams into an enemy formation and lays about itself with powerful slashing attacks.
Veterancy Bonuses:
Base:
- Razor-Sharp (3): Each level increases slashing damage by 3%.
Top Path:
- Unmounted Stamina (3): Each level increases movement speed by 3%.
- Hone (3): each level increases slashing armour penetration by 5%.
- Razor-Sharp (3): Each level increases slashing damage by 3%.
- The Soldier's Life (3): Each level increases health by 3%.
- Bloodbath (3): Each level increases the number of enemies each soldier can attack with single Dread Unleashed attack by 2.
- Unwavering (3): Each level increases piercing defence by 3%.
- TBD (1): Dread Unleashed deals at least 65% damage, and is not affected by damage reduction effects.
Bottom Path:
- The Soldier's Life (3): Each level increases health by 3%.
- Toughen Up (3): Each level increases slashing defence by 3%.
- Razor-Sharp (3): Each level increases slashing damage by 3%.
- Inner Energy (3): Every level reduces Rushing Blow's cooldown by 2 seconds.
- Resilient (3): Each level increases Dread Unleashed's damage by 10%.
- Razor-Sharp (3): Each level increases slashing damage by 3%.
- TBD (1): Dread Unleashed has a 25% chance to deal double damage.
Unit Kit Crafting
Recipe:
- 15 Boiled Leather
- 13 Fine Fabric
- 13 Pure Iron
- 5 Laterite
Requirements:
- Fief Level 6
Seasonal Runes
Level 5 | |||
---|---|---|---|
Name | Item | Power | Description |
Angosht | Helm | 1 | Reduces damage taken from headshots by 35%. |
Anjir | Helm | 1 | Increases Toughness by 5 points. |
Ashpaz | Armour | 3 | Reduces damage taken by 2% and reduces fall damage by 50%. |
Azhdeha | Armour | 1 | Increases Armour by 5 points. |
Belqeys | Bracers | 1 | Increases Strength by 5 points. |
Dulab | Boots | 1 | Increases Agility by 5 points. |
Level 10 | |||
Name | Item | Power | Description |
Qelich | Poleaxe | 2 | Push Back cooldown is reduced by 1.5 seconds and damage dealt is increased by 10%. |
Rayen | Glaive | 2 | The stamina cost of Forward Attack is reduced by 15%. |
Shanzar | Maul | 2 | Earthsplitter's effective range is increased by 25%. |
Hulagu | Longsword & Shield | 2 | Restores 70 health every second. When your health is below 50%, health is restored twice as quickly. |
Izad-Khast | Shortsword & Shield | 2 | Thunderstruck reduces all the enemy's Defence values by 15%. |
Kangelo | Spear | 2 | The range of Gungnir's Greeting is increased by 100%, and its damage is increased by 30%. |
Level 15 | |||
Name | Item | Power | Description |
Khanik | Pike | 2 | Increases normal attack damage by 9%. Increases Armour penetration by 12%. |
Tang | Nodachi | 3 | Every time you kill or assist killing 1 hero or kill 3 soldiers, you get 1 stack of Bloodlust. |
Tawseelah | Musket | 2 | The cooldown for Scatter Shot is reduced by 2 seconds. |
Mount | Bow | 3 | Bodkin-Tipped deals damage that ignores defences. The skill's damage reduction effect duration is reduced by 3 seconds. |
Naryn-Kala | Short Bow | 2 | Increases Rolling Escape's cooldown by 2 seconds. Upon use grants 7 stacks of the Enhanced Attack effect. |
Pirouz | Chain Dart & Scimitar | 2 | Stinging Strike damage is increased by 6%, and Block Break is increased by 30%. |
Level 20 | |||
Name | Item | Power | Description |
Anar | Helm | 3 | While on a Capture Point, your damage dealt increases by 12%. |
Barandouz | Armor | 1 | Damage taken from soldiers is reduced by 7%. |
Wolf-Consumption | Bracers | 2 | Each time you kill 3 enemy soldiers, your damage dealt increases by 10% for 15 seconds. |
Behestan | Bracers | 2 | Increases damage dealt by 2%. |
Chirag | Boots | 2 | Bandage can be used while moving. Cooldown is increased by 10 seconds. |
Dag | Boots | 2 | Increases all armour penetration values by 2%. |
Level 25 | |||
Name | Item | Power | Description |
Parvizeh | Dual Blades | 3 | Increases Bo-Shruikens damage by 30%. Reduces damage dealt by enemies that are hit by 15%. |
Rey | Short Bow | 3 | Every time 3 normal attacks hit, an extra 3 arrows are fired that deal 50% of the regular damage. |
Zendan | Bow | 3 | Increases damage dealt against soldiers by 10%. |
Maryam | Musket | 3 | Liquid Fire burns the enemy more quickly. Increases burn damage by 10%. |
Kuh | Nodachi | 2 | Increases Bloodthirsty's move distance by 50%. Increases movement speed by 12%. |
Khawabi | Pike | 2 | Strong as a Storm adds a Slow effect to skills. Strong as a Storm: The damage value of normal attacks is increased. |
Level 30 | |||
Name | Item | Power | Description |
Selasal | Shortsword & Shield | 3 | Each time you kill or assist killing a hero, the damage dealt by nearby allies is increased by 10% while their damage taken is decreased by 10% for 12 seconds. |
Sar | Longsword & Shield | 3 | When using Mercy of Heaven and Knightly Vows, nearby allies will take 6% less damage for 8 seconds. |
Poshtab | Chain Dart & Scimitar | 2 | Scorpion's Snare Slashing Defence reduction is increased from 5% to 10%, and its duration is increased by 1 second. |
Guria | Glaive | 3 | God of Battles no longer takes effect for teammates. The effect is increased by 20% and takes effect on you and your unit, regardless of distance. |
Shavvaz | Spear | 3 | Reduces all skill cooldowns by 10%, with the exception of Ultimate skills. |
Gabri | Poleaxe | 3 | Weapon Dance's area of effect increases by 25%. |
Level 35 | |||
Name | Item | Power | Description |
Abarndabad | Helmet | 2 | While at an allied Supply Point, restores 2% Health every second. |
Abyaneh | Helmet | 3 | While on a Capture Point, your damage taken decreases by 12%. |
Arg-e | Armour | 3 | Increases your Stamina by 100 points. |
Arrajan | Armour | 2 | Reduces ranged damage taken by 7%. |
Wolf-Fangs | Bracers | 2 | Increases damage dealt by 3%. After death, nearby allies will deal 10% more damage for 10 seconds. |
Zola | Boots | 3 | Bandage duration is reduced by 40% while healing the same amount. |
Level 40 | |||
Name | Item | Power | Description |
Quri | Dual Blades | 2 | Bo-Shuriken's range is increased by 25% and its cooldown is reduced by 1.5 seconds. |
Karaftu | Maul | 3 | Stamina regeneration is increased by 25%. |
Light Step | Chain Dark & Scimitar | 3 | Leap and Slashe's dodge distance is increased by 50%. |
Babak | Bracers | 3 | Killing a hero increases your damage dealt by 3%, stacking up to 4 times. The stack is reset on your death, kills by unit do not count. |
Kourosh | Boots | 3 | Healing duration is reduced by 40% and its cooldown is reduced by 50%. |
Castle | Boots | 4 | Bandage no longer provides a healing effect. Instead, for 15 seconds after using, your attacks will inflict a temporary Poison effect on enemies. |
Level 45 | |||
Name | Item | Power | Description |
Eshgaft-e | Poleaxe | 3 | Bec de Corbin's damage duration increases to 6 seconds upon impact and each stack increases your Healthy by 2.4%. |
Garmez | Glaive | 3 | Reduces the cooldown of God of Battles and Heat of Battle by 15%. |
Heliveh | Maul | 3 | Using Maelstrom stage three increases all Defences by 12%. Stage four grants immunity to dazed effect. Stage five reduces melee damage taken by 15%. |
Hezarani | Longsword & Shield | 3 | When your health is above 30%, all damage dealt is increased by 50 points. When above 75%, damage is doubled. |
Sarvestan | Shortsword & Shield | 3 | When your Health is above 50%, all damage dealt is increased by 10%. When your Health falls below 50%, all damage is reduced by 8%. |
Kalisham | Spear | 3 | All skills will now trigger the Hard-Hitting effect, increasing armour penetration by 2% and decreasing damage taken by 2%. |
Level 50 | |||
Name | Item | Power | Description |
Khavidak | Pike | 3 | Increases Sky Dragon's block break by 50%. Increases its armour penetration effect by 10%. |
Tabreh | Nodachi | 3 | The Armour penetration values of Dragon's Leap and Avalanche are increased by 15%, wile their Block values are significantly increased. |
Mahtabi | Musket | 3 | Blackpowder Grenade's area of effect increases by 25%. |
Meimoon | Bow | 2 | Increases damage inflicted by normal attacks by 13%. |
Qal'eh | Short Bow | 3 | Reduces Wrath of Artemis's cooldown y 20 seconds upon killing a hero. |
Paqala | Dual Blades | 3 | Using Alchemical Vapours reduces the movement speed of nearby enemies by 15%. Using Infiltrator inflicts Poison on enemies. |
New Mode: Escalation (Siege)
Prove your tactical prowess in Escalation! This brand-new Siege mode allows you to replace your Units at any time throughout a match, giving you more strategic choices to contribute to your team, and the outcome of a battle.
Weapon Skins
Coming Soon
New Artillery: The Divine Crow
DIVINE CROW
In the world of Conqueror's Blade where battles are mainly fought steel against steel and mano a mano, firearms can easily turn the tide of combat.
Artillery allows for greater possibilities in every battle. On each map, you command your Units and steer your Hero through battle, while also considering the strategic ramifications of Artillery. In some battles, choosing and using the correct Artillery may well be what ultimately decides the result. As it can cause great effect, Artillery has naturally been a focal point for our players and we have kept an eye on the enjoyment and balance of these powerful weapons.
ALL-NEW ARTILLERY
With the launch of Conqueror’s Blade: Eternal, we're adding a new type of Artillery to the game—the Divine Crow. Our goal is for this Ancient Chinese weapon of war to bring about renewed vitality for Artillery in the battles ahead.
THE DIVINE CROW IN HISTORY
Invented during the Ming dynasty, the Divine Crow was the first winged rocket featuring multiple tubes filled with gunpowder. Based on the book ‘Huolongjing’ from the 14th century, the Divine Crow was made from bamboo, reeds, and cotton. It was shaped like a crow, and its belly was filled with gunpowder. The four fuses on its back were connected to the four tubes beneath its belly. To launch it, one simply lit the four fuses to propel the crow forward. Upon reaching its destination, flames would engulf its belly and ignite the gunpowder stored within, creating a great fiery explosion that burned the target down. With the use of multiple tubes to push it forward and its supporting wings, it could hit targets hundreds of meters away. It was thus capable of hitting targets behind walls or even in the back of the enemy's lines.
THE DIVINE CROW IN CONQUEROR'S BLADE
In Conqueror's Blade, the Divine Crow will become an important tool in your arsenal capable of causing devastating damage in a variety of scenarios. A single Divine Crow strike can create multiple explosions that deal lasting burn damage. All in all, it deals fairly high damage and lets you exact control in a fairly big area. If set up ahead of time, it can be used to deal sustained damage and gain dominance over enemies in tight formations. Use it correctly and you can create openings for your own forces and more easily deal with tight groups of enemies.
EPIC & LEGENDARY RARITIES
The Divine Crow comes in two rarities: Epic and Legendary. Each rarity features a unique appearance and damage profile. However, it will only be available in Epic rarity for the time being. As we continue to gather data and observe how it fares in combat, we will decide later on when to make the Legendary version available. But rest assured, you'll be able to test out both rarities from the get-go, as we'll be adding them to select maps.
NEW PVE CHALLENGE
We're adding an all-new PvE challenge to the World Map that you can challenge a limited number of times each week. Rise to the challenge to find unbound Epic Divine Crows!
UNIT SHARING REWARDS
Rewards from sharing units with your House or Imperial Restorationists have a chance to grant Epic Divine Crows. As they say, sharing is caring!
TERRITORY WAR REPORT REWARDS
Territory War report rewards will have a chance to grant Epic Divine Crows.
The Divine Crow will aim to arrive in Conqueror’s Blade in mid-March.
IMPORTANT: This article is accurate as of the time of publication but may be subject to change. Please read the Eternal patch notes throughout the new Season for the latest information!
Fame Store
- 500 Fame: 10-Battle Hero XP Card (3) - 1,500
- 1,000 Fame: Powdered Silver (50) - 1,000
- 1,000 Fame: Sirocco (1) - 10,000
- 2,000 Fame: Rogue's Armor (1) - 10,000
- 2,000 Fame: Sentinel's Armor (1) - 10,000
- 2,000 Fame: House Trooper Armor (1) - 10,000
- 2,000 Fame: Artificer's Stone (10) - 5,000
- 3,000 Fame: Unit Medal (100) - 2,000
- 4,000 Fame: Artificer's Stone (10) - 5,000
- 5,000 Fame: Lotus Water (5) - 5,000
- 6,000 Fame: Artificer's Stone (10) - 5,000
- 6,500 Fame: Rare Doctrine Selection Box (1) - 5,000
- 8,000 Fame: Rare Weapon Schematic (2) - 10,000
- 8,000 Fame: Rare Armour Schematic (4) - 10,000
- 9,000 Fame: Lotus Water (5) - 5,000
- 9,500 Fame: Treatise (5) - 10,000
- 9,500 Fame: Artificer's Stone (15) - 5,000
- 12,000 Fame: Epic Armour Schematic Crate (1) - 60,000
- 12,000 Fame: Epic Doctrine Selection (1) - 10,000
- 15,000 Fame: Pure Wisdom (1) - 10,000
- 17,000 Fame: Legendary Artillery Selection Box (1) - 40,000
- 19,000 Fame: Treatise (5) - 10,000
- 21,000 Fame: Epic Armour Schematic Crate (1) - 60,000
- 23,000 Fame: Aquamarine Hundred Victories Attire (1) - 100,000
- 25,000 Fame: Eternal Chancellor (1) - 100,000
Quality of Life
Coming Soon
Battle Pass
Coming Soon
Patches
Coming Soon
Learn More
More information about Conqueror’s Blade: Eternal and launch events will be coming soon, and you can stay informed by subscribing to the official newsletter and by following Conqueror’s Blade on Twitch, Facebook, Twitter, Instagram, and Discord.
Conqueror's Blade is now available to download and play for free on Microsoft PC via MY.GAMES and Steam!