Alexander



The world is yours to claim. Are you ready to take it?

Greatness woven in ambition - Conqueror's Blade: Alexander. The new Season is now available as a free update on Conqueror's Blade Launcher and Steam!
 
Explore the Macedonia-inspired Season and its heroes in a new Seasonal Campaign. Unlock brand-new Units, a New Map, new runes, exclusive rewards from the Alexander Battle Pass, experience numerous improvements, and celebrate with launch events.

Table of Contents:


Campaign Schedule

Start your expedition in the Anadolou or Ungverija, and compete in twice-weekly Territory Wars with your House to achieve victory and prepare for the final battle in all three capitals at the end of the Season.

Thurs, Jun. 20: Stage 1: Opening Moves

A new generation of noble warriors will rise on the field of battle.

New Unit:

Regions:

Wars:

  • Sat, Jun. 22: Drill War - House Max Level: 2
  • Tue, Jun. 25: Battle #1 - House Max Level: 2
  • Sat, Jun. 29: Battle #2 - House Max Level: 3

Seasonal Seals:

  • Deployable Units: 3.5 Stars and Belo
  • Armour Set bonus: Sealed
  • Crafted Equipment bonus: Sealed
  • Auxillary Units: 3-Star and Below
  • Auxiliary Points: 6

Challenges:

  • Join 2 Territory Wars battles over towns, villages, and forts.
    Reward: 20 Bronze

Mon, Jul 1: Eve of the Storm

Caos spreads as the ambitious expand their territories.

New Unit:

Regions:

Wars:

  • Tue, Jul. 2: Battle #3 - House Max Level: 4 
  • Sat, Jul. 6: Battle #4 - House Max Level: 5
  • Tue, Jul. 9: Battle #5 - House Max Level: 5
  • Sat, Jul. 13: Battle #6 - House Max Level: 6

Seasonal Seals:

  • Deployable Units: 4.5 Star and Below
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Sealed
  • Auxillary Units: 4-Star and Below
  • Auxiliary Points: 6

Challenges:

  • Join 2 Territory Wars battles over towns, villages, and forts.
    Reward: 20 Bronze

Mon, Jul 15: Stage 3: All is Chaos

The conqueror believes that everything under the hooves of their horse is theirs.

New Unit:

Regions:

Wars:

  • Tue, Jul. 16: Battle #7 - House Max Level: 6
  • Sat, Jul. 20: Battle #8 - House Max Level: 7
  • Tue, Jul. 23: Battle #9 - House Max Level: 7
  • Sat, Jul. 27: Battle #10 - House Max Level: 7
  • Tue, Jul. 30: Battle #11 - House Max Level: 8
  • Sat, Aug. 3: Battle #12 - House Max Level: 8

Seasonal Seals:

  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Active
  • Auxillary Units: All Units
  • Auxiliary Points: 6

Challenges:

  • Join 3 Territory Wars battles over towns, villages, and forts.
    Reward: 35 Bronze

Mon, Aug 6: Stage 4: Usurp the Thrones

Through endless conflict, kings are born.

Regions:

Capital Wars:

Wars:

  • Tue, Aug. 6: Battle #13 - House Max Level: 8
  • Sat, Aug. 10: Battle #14 - House Max Level: 9
  • Tue, Aug. 13: Battle #15 - House Max Level: 9
  • Sat, Aug. 17: Battle #16 - House Max Level: 9

Seasonal Seals:

  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Active
  • Auxillary Units: All Units
  • Auxiliary Points: 6

Challenges:

  • Join 3 Territory Wars battles over towns, villages, and forts.
    Reward: 35 Bronze

Mon. Aug 19: Stage 5: Imperial Dawn

A true conqueror is never satisfied. The true conqueror aspires to build an empire.

Regions:

Capital Wars:

Wars:

  • Tue, Aug. 20: Battle #17 - House Max Level: 9
  • Sat, Aug. 24: Battle #18 - House Max Level: 9
  • Tue, Aug. 27: Battle #19 - House Max Level: 9
  • Sat, Aug. 31: Battle #20 - House Max Level: 9

Seasonal Seals:

  • Deployable Units: All Units
  • Armour Set bonus: Active
  • Crafted Equipment bonus: Active
  • Auxillary Units: All Units
  • Auxiliary Points: 6

Challenges:

  • Join 3 Territory Wars battles over towns, villages, and forts.
    Reward: 35 Bronze

Seasonal Units

Psiloi Slingers (3-Star):

They are the stone-throwers from Rhodes, dressed simply in coarse cloth and straw hats, carrying a bag of stones, wielding shields and slingshots. Their primary attack method is stone-throwing, using slingshots to hurl stones with force. This technique allows them to inflict significant armor-piercing damage at close to medium range, with a chance to stun enemy units. Moreover, the resilient and clever stone-throwers of Rhodes are well-versed in the art of stone-throwing, able to turn nearby pebbles into weapons at any moment to replenish their ammunition.

Learn More


Companion Cavalry (4-Star)

They are the most loyal companions of Alexander, playing a crucial role in his tactics. Often launching flank attacks on enemy formations with the king, they draw immense inspiration simply by being by his side, enhancing their combat abilities significantly.

Companions Cavalry are also highly skilled in guerrilla tactics, utilizing dual weapons to adapt to various battle scenarios. Their exceptional flexibility allows them to engage at the right moment, creating significant advantages for their side with their high burst damage.

Learn More


Sunward Phalanx (5-Star)

Wearing the iconic style helmets, linen cuirasses, and leather kilts, the finest warriors of Macedonia wielded spears of extraordinary length, their arms secured by large round shields, advancing in an indomitable phalanx formation. Shielded by their round shields, they stood fearless against attacks from afar. Following the king's command, moving steadily back and forth with their long spears, continuously compressing the enemy's lines. Through skillful manipulation of the distance from the enemy, Macedonia could evade harm while seizing the opportune moment and launch a lethal strike on the ever-changing battlefield!

Learn More


Season Runes

Armour Runes

Helmets:

  • [Despair: Renowned Hero]: Gain [Oracle Mark] upon dropping below 50% health, granting 2% damage for 20 seconds. Can trigger 1 time every 35 seconds. Costs 3 Energy.
  • [Victory: Blood of a Hero]: Gain [Oracle Mark] upon killing an enemy hero, granting 2% damage for 20 seconds. Can trigger 1 time every 30 seconds. Costs 3 Energy.
  • [Bravery: Unrivaled Hero]: Gain [Oracle Mark] upon killing 3 enemy units, granting 2% damage for 20 seconds. Can trigger 1 time every 30 seconds. Costs 3 Energy.
  • [Solitude: Great Heroism]: Gain [Oracle Mark] upon using a Paragon skill, granting 2% damage for 20 seconds. Can trigger 1 time every 50 seconds. Costs 3 Energy.
  • [Terra Ward]: Increases Toughness by 5 points. Costs 1 Energy.

Armour:

  • [Warring: Heroic Agility]: Damage dealt during [Oracle Mark] is increased by 10% damage. However, its duration is reduced to 15 seconds. Costs 3 Energy.
  • [Militant: Famed Hero]: Damage taken during [Oracle Mark] is reduced by 10%. However, its duration is reduced to 15 seconds. Costs 3 Energy.
  • [Finale: Heroic Oath]: Damage dealt during [Oracle Mark] is increased by 20%. However, damage taken is increased by 30% and its duration to 15 seconds. Costs 3 Energy.
  • [Hercules' War Cry]: Your hero becomes invulnerable for 1 seconds upon taking lethal damage except Siege Engine. Has a cooldown of 180 seconds and resets upon death. Costs 3 Energy.
  • [Cheat Death]: Reduces damage taken from rear attacks and headshots by 15%. Costs 2 Energy.
  • [Olympian Power]: Increases Armour by 5 points. Costs 1 Energy.

Bracers:

  • [Champion: Hero of Heroes]: Critical Value is increased by 200 during [Oracle Mark]. Costs 3 Energy.
  • [Rampart: Lone Hero]: Critical Damage Value is increased by 300 during [Oracle Mark]. Costs 3 Energy.
  • [Sanguinity: Hero's Journey]: After using Bandage, you will be immune to bleeding and poison for 10 seconds. Costs 2 Energy.
  • [Thunderous: Heroic Fury]: [Normal Attacks] during [Oracle Mark] [Weaken] enemies, reducing their defenses by 20%. Costs 3 Energy.
  • [Call of Ares]: Increases Strength by 5 points. Costs 1 Energy.

Boots:

  • [Sacrifice: Path of no Return]: [Oracle Mark] grants an extra 8% damage but reduces defenses by 20%. Costs 3 Energy.
  • [Wanderlust: Heroic Journey]: Movement speed is increased by 20% during [Oracle Mark]. Costs 3 Energy.
  • [Immortal: Heroic Shield]: Defenses are increased by 30 during [Oracle Mark]. Costs 2 Energy.
  • [Chiron's Cure]: [Bandage] can be used while moving but the cooldown is increased by 10 seconds. Costs 2 Energy.
  • [Olympian Agility]: Increases Agility by 5 points. Costs 1 Energy.

Weapon Runes

Poleaxe:

  • [Minotaur's Axe]: [Sideways Sweep] can now be used a fourth time. Costs 3 Energy.
  • [Nemesis' Will]: Damage dealt is increased by 14% while below 30% health. Costs 3 Energy.
  • [Hercules' Final Battle]: Damage taken is reduced by 10% while your [Paragon] skill is active. Costs 2 Energy.

Glaive:

  • [Demigod Authority]: [Hail of Blades] and [Flying Reaper] grant immunity to all control effects except for [Choke]. Costs 3 Energy.
  • [Divine Oppression]: [Flying Reaper] no longer knocks heroes away but instead stuns them for 4 seconds. Costs 3 Energy.
  • [Titanic Physique]: [Turn and Attack] grants immunity to all control effects except for [Choke]. Costs 2 Energy.

Maul:

  • [Typhon's Demise]: You gain an additional 10% defenses during [Maelstrom]'s third strike and 18% extra defenses during the fourth strike along with immunity to all control effects except for [Choke]. Costs 3 Energy.
  • [Titanic Shockwave]: [Earthsplitter]'s effective area is increased by 25%. Costs 3 Energy.
  • [Hermes' Leap]: [Evade] consumes 20% less stamina. Costs 2 Energy.

Longsword & Shield:

  • [Jason's Golden Fleece]: Using your Paragon skill makes you recover 0.5% health every second for 10 seconds. Costs 3 Energy.
  • [Hippocrates' Oath]: [Mercy of Heaven] increases the defenses of nearby allies by 10% for 5 seconds. Costs 3 Energy.
  • [Perfect Provisions]: All damage is increased by 100 points while above 70% health. Costs 2 Energy.

Shortsword & Shield:

  • [Spartan Resolve]: [Centurion's Battle Drill] and [Thunderstruck] grant immunity to all control effects except for [Choke]. Costs 3 Energy.
  • [Hercules' Greatness]: [Ironsides] increases defenses by another 20%. Costs 3 Energy.
  • [Discus Thrower]: [Throw Shield]'s Slow effect is reduced to 20%. Cooldown is reduced to 3 seconds. Range is increased by 20%. Costs 2 Energy.

Spear:

  • [Fearless Thrust]: Each stack increases [Lugh's March]'s armor penetration by an extra 1%. Costs 3 Energy.
  • [Great Horsemanship]: Reduces the stamina consumption of [Mounted Right Click] by 20%. Costs 3 Energy.
  • [Unified Charge]: Mounted attacks deal 5% more damage. Costs 2 Energy.

Pike:

  • [Achillean Warfare]: Each stack increases [Gentle Steps]' damage by an extra 3%. Costs 3 Energy.
  • [Cronus' Authority]: [Stormrend]'s cooldown is reset upon killing an enemy hero. Costs 3 Energy.
  • [Sylph Guardian]: Damage taken during the first and second strikes of [Wandering Dragon] is reduced by 30%. Costs 2 Energy.

Nodachi:

  • [Heroic Strike]: [Dragon's Leap] gains the damage and knockback effect of having charged up for 2 seconds without the need to charge up. Also refreshes the cooldown of all non-Paragon skills. Grants [Heroic Blessing] upon hitting an enemy with skills, each stack granting 2% damage and 1.5% health steal for 6 seconds, stacking up to 15 times. 3 stacks are lost when the duration ends. Costs 3 Energy.
  • [Ares' Sacrifice]: [Bloodcraze] increases Critical Value by 120% + 1000. Costs 3 Energy.
  • [Macedonian Costume]: Damage taken during [Bloodcraze] is reduced by 15% but any damage mitigated this way is instead dealt to you over 10 seconds. Costs 2 Energy.

Musket:

  • [Oceanic Wildfire]: [Blackpowder Grenade] and [Liquid Fire] have their area of effect increased by 15%. Costs 3 Energy.
  • [Poseidon's Tide]: [Five Rounds Rapid] now fires Grape Shots. [Five Rounds Rapid] now also grants 120% + 2000 Critical Value for 10 seconds. Costs 3 Energy.
  • [Sense Weakness]: Attacks against [Weakened] enemies deal 20% more damage. Costs 2 Energy.

Bow:

  • [Apollo's Marksmanship]: [Lightning Bolt] now renders enemy heroes Concussed by 2 seconds. Costs 3 Energy.
  • [Hydra's Fangs]: When [Normal Attacks] hit the enemy, a stack of [Laceration] will be added. When 3 stacks of [Laceration] are accumulated, the enemy will take damage equal to 3% of current health plus 300 points every second. Lasts 3 seconds. [Laceration]: Reduces movement speed by [5%]. Costs 3 Energy.
  • [Hippolyte's Demise]: Increases damage to ranged units by 15%. Costs 2 Energy.

Short Bow:

  • [Artemis' Precision]: Marks exploded with normal attacks deal 10% more damage. Costs 3 Energy.
  • [Atalanta's Swiftness]: Each additional point of movement speed grants an extra 15% piercing armor penetration and 3% piercing damage. [Normal Attacks] no longer make marks explode. Costs 3 Energy.
  • [Stymphalian Birds]: The first stack of [Enhanced Attack] grants an extra 21% piercing damage and 15% movement speed but now only stacks up to 6 times. Costs 2 Energy.

Dual Blades:

  • [Selene's Warding]: Increases [Ambush]'s damage by 30%. Costs 3 Energy.
  • [Cerberus' Chase]: Killing a hero increases your slashing damage by 4%, stacking up to 5 times. The stack is zeroed on your death. Costs 3 Energy.
  • [Troy's Tragedy]: Increases damage dealt to units by 15%. Costs 2 Energy.

Chain Dart & Scimitar

  • [Achilles' Sorrow]: Each [Stinging Strike] that hits reduces the cooldown of [Scorpion's Snare] by 1 second. Costs 3 Energy.
  • [Thanatos' Fetters]: [Trap Prey] now renders enemies Concussed for 2 seconds. Costs 3 Energy.
  • [Hephaestus' Blade]: Increases damage dealt to enemies with more than 600 slashing defense by 10%. Costs 2 Energy.

Fame Store

  • 0 Fame: Artificer's Stone (10) - 2,000 Bronze
  • 60 Fame: 10-Battle Hero XP Card (3) - 1,500 Bronze
  • 1,000 Fame: Powdered Silver (50) - 1,000 Bronze
  • 1,000 Fame: Sirocco (1) - 10,000 Bronze
  • 2,000 Fame: Brigand's Armor (1) - 10,000 Bronze
  • 2,000 Fame: Sentinel's Armor (1) - 10,000 Bronze
  • 2,000 Fame: House Trooper Armor (1) - 10,000 Bronze
  • 2,000 Fame: Artificer's Stone (10) - 5,000 Bronze
  • 3,000 Fame: Unit Medal (100) - 2,000 Bronze
  • 4,000 Fame: Artificer's Stone (10) - 5,000 Bronze
  • 5,000 Fame: Lotus Water (5) - 5,000 Bronze
  • 6,000 Fame: Artificer's Stone (10) - 5,000 Bronze
  • 6,500 Fame: Rare Doctrine Selection Box (1) - 5,000 Bronze
  • 8,000 Fame: Rare Weapon Schematic (2) - 10,000 Bronze
  • 8,000 Fame: Rare Armour Schematic (4) - 10,000 Bronze
  • 9,000 Fame: Lotus Water (5) - 5,000 Bronze
  • 9,500 Fame: Treatise (5) - 10,000 Bronze
  • 9,500 Fame: Artificer's Stone (15) - 5,000 Bronze
  • 12,000 Fame: Epic Armour Schematic Crate (1) - 60,000 Bronze
  • 12,000 Fame: Epic Doctrine Selection (1) - 10,000 Bronze
  • 15,000 Fame: Pure Wisdom (1) - 10,000 Bronze
  • 17,000 Fame: Legendary Artillery Selection Box (1) - 40,000 Bronze
  • 19,000 Fame: Treatise (5) - 10,000 Bronze
  • 21,000 Fame: Epic Armour Schematic Crate (1) - 60,000 Bronze
  • 23,000 Fame: Vergina Sun-Celestial Attire (1) - 100,000 Bronze
  • 25,000 Fame: Title: The Monarch's Friend (1) - 100,000 Bronze

Data Gathered By: Foghladha of Gaiscioch    |    Last Update: July 25th, 2024 at 3:16AM PDT