Fief Management & Rewards
What is a Fief?
In Conqueror's Blade, there are several types of capturable objectives in the open world. They become vulnerable for capture at specific times each week. Traditionally on Tuesdays and Saturdays. By owning this land the house receives several incentives including bonus honour, titles, and a weekly stipend in the form of silver, siege weapons. and attire chests. In this guide, we will outline some of the costs, rewards, and challenges of Fief ownership.
Types of Fiefs
Village
Villages are small quaint little Fiefs that offer access to Fief quests and basic siege weapon and unit kit crafting. Villages do not have walls and heavy siege weapons such as trebuchets can not be used. Leveling a village requires far fewer resources than a town at the cost of a greatly reduced Prestige score. Any level house can capture the villages on the outskirts of their region.
Level | Prestige | Upkeep | Next Level | Triumphs | Fief Quest Reward Multiplier |
---|---|---|---|---|---|
1 | 150 | 750 | 6000 | 5 | 1.0 |
2 | 200 | 1,500 | 11,250 | 10 | 1.0 |
3 | 250 | 3,000 | 22,500 | 15 | 1.0 |
4 | 300 | 5,250 | 37,500 | 25 | 1.1 |
5 | 350 | 18,750 | 67,500 | 35 | 1.2 |
6 | 400 | 30,000 | 112500 | 45 | 1.4 |
7 | TBD | TBD | TBD | 55 | 1.6 |
8 | TBD | TBD | TBD | 70 | 1.8 |
9 | TBD | TBD | TBD | 85 | 2.0 |
10 | TBD | TBD | TBD | 100 | 2.2 |
Town
Towns are walled fortifications that are medium-sized and contain a smuggler in addition to the basic siege and unit kit crafting stations. Most of the NPCs you find in the capital city can be found in a city except for the quartermaster and auctioneer. Towns are worth a lot more Prestige and start at level 5 giving you instant access to tier 4 and 5 Fief quests.
They cost considerably more resources to maintain and typically do not govern many resources which makes them low-profit centers for houses. The biggest reward comes from the Prestige gain which in turn allows you to pass out more titles every week to house members.
Level | Prestige | Upkeep | Next Level | Triumphs | Fief Quest Reward Multiplier |
---|---|---|---|---|---|
1 | 300 | 1,000 | 8,000 | 20 | 1.0 |
2 | 450 | 2,000 | 15,000 | 25 | 1.0 |
3 | 600 | 4,000 | 30,000 | 30 | 1.0 |
4 | 750 | 7,000 | 50,000 | 40 | 1.1 |
5 | 900 | 25,000 | 90,000 | 50 | 1.2 |
6 | 1,050 | 40,000 | 150,000 | 60 | 1.4 |
7 | 1,200 | 60,000 | 200,000 | 75 | 1.6 |
8 | 1,400 | 80,000 | 300,000 | 90 | 1.8 |
9 | 2,080 | 100,000 | 400,000 | 105 | 2.0 |
10 | TBD | TBD | TBD | 120 | 2.2 |
11 | TBD | TBD | TBD | 135 | 2.4 |
12 | TBD | TBD | TBD | 150 | 2.5 |
13 | TBD | TBD | TBD | 165 | 2.7 |
14 | TBD | TBD | TBD | 180 | 2.9 |
15 | TBD | TBD | TBD | 200 | 3.0 |
Fort
Forts are larger maps centered around an outer wall and inner courtyard or training area. These fortresses do not have all the amenities of a town or city however they do make up for it in a highly defendable landscape. These Fiefs can block travel to a part of a region and prevent military movements of hostile alliances. They serve as bottlenecks to certain areas of each region and are great strategically.
They do not typically have resource nodes attached to them so they do not have high silver payout potential.
Level | Prestige | Upkeep | Next Level | Triumphs | Fief Quest Reward Multiplier |
---|---|---|---|---|---|
1 | 300 | 1,000 | 8,000 | 20 | 1.0 |
2 | 450 | 2,000 | 15,000 | 25 | 1.0 |
3 | 600 | 4,000 | 30,000 | 30 | 1.0 |
4 | 750 | 7,000 | 50,000 | 40 | 1.1 |
5 | 900 | 25,000 | 90,000 | 50 | 1.2 |
6 | 1,050 | 40,000 | 150,000 | 60 | 1.4 |
7 | 1,200 | 60,000 | 200,000 | 75 | 1.6 |
8 | TBD | TBD | TBD | 90 | 1.8 |
9 | TBD | TBD | TBD | 105 | 2.0 |
10 | TBD | TBD | TBD | 120 | 2.2 |
11 | TBD | TBD | TBD | 135 | 2.4 |
12 | TBD | TBD | TBD | 150 | 2.5 |
13 | TBD | TBD | TBD | 165 | 2.7 |
14 | TBD | TBD | TBD | 180 | 2.9 |
15 | TBD | TBD | TBD | 200 | 3.0 |
Gate
Gates are sometimes capturable depending on the season. Historically the gates were required to enter the fight for Conqueror's City in the heart of the Borderlands. However, over the past few seasons, they have been fixtures of the landscape and stand as a historical monument to the battles fought over the once glorious city.
They offer only basic crafting stations for hero weapons and armor, unit kits, and artillery and offer no resources causing it to be one of the least lucrative nodes in the game if you are not planning to take on Conqueror's City. When Conqueror's City is up for grabs houses must own 1 of the 4 gates to be able to enter that fight.
Capital City
Cities are the crown jewel of Conqueror's Blade. They require a huge amount of Prestige to even enter the fight and are the center hub of each region. Traditionally they offer permanent titles to players that capture them and sometimes additional special rewards.
They feature all available NPCs and services. These are some of the most lucrative Fiefs in the game as they often serve as starting hubs for new players and are some of the most populated. They gain profits from all the services used inside the Fief which makes them pretty lucrative. All types of materials can be converted at a Capital City. The ruling alliance gains access to be able to craft all Purple Siege and Legendary Unit Kits.
Rewards
Capital City | Rewards |
---|---|
Primary Season Goal | 200x Triumph 5x Treatises 2x Epic Barding Schematic Crates 5x Epic Artillery Selection Boxes |
Secondary Season Goal | 150x Triumph 3x Treatises 3x Epic Artillery Selection Boxes |
Trade Colony
Across the region, you will find several Trade Colonies that serve as safe spaces for all travelers to come and sell their valuables. These possess a trading post and all the typical NPCs you'll find in any town. It also has a second weapon smuggler that sells high-level unit kits. Trade Colonies can not be attacked but players can move their camp to a Free Town via the Billeting Officer.
Managing Access to your Fief
By owning a fief you can determine who can enter or use the amenities at your fief. You can do this by clicking on your fief, clicking overview and then click the Access button. Once inside you will be able to change the Entry, Transit, Collection, Sailing, and Docking permissions for Allies (Green), Friendly Alliances (Blue), Neutral, or Hostile Alliances (Red) factions. You can choose from Permitted or Prohibited for each of these depending on what is available at your fief.
Optimizing Your Growth
Building fiefs can take quite a bit of work but the rewards make it worth it. To successfully build fiefs you need to not only complete "In Service of the Realm" fief quests, but you will also need to prevent any hostile faction from capturing the X point in Territory Wars. Each time the X is compromised you will lose 15 points of your prosperity. If your prosperity reaches 0 you will lose an entire level of resources driving your fief progress backwards. This makes it imperative that you maintain control of your buildings at all time while you are constructing them.
The Meta Strategy
Over the course of the past seasons, I have meticulously analyzed the data to find the most effective path to reach rank 7 and beyond. There are a few things to take into consideration when building fiefs.
- Villages do not get the large sum In Service of the Realm quests (Unit Kits, Siege Weapon, Treasures Quests)
- New high-resource value fief quests will appear in rotation on Towns and Forts when they hit levels 3 and 7.
- At fief level 5 upkeep increases 3.57 times the level 4 upkeep.
- At fief level 6 upkeep increase 1.6 times the level 5 upkeep.
- You can stockpile resources and upgrade the fief multiple times without delay.
The strategy I have found most effective is to upgrade your fief to level 4 to begin receiving the bonus resources on each turn-in. Keep it at level 4 while you build 350,000 Resources to fully upgrade to rank 7 and cover Level 7 upkeep.
This will allow you to accelerate the rate at which you can stockpile resources by preventing the large bleed that comes from the level 5 and 6 upkeep. You'll be able to upgrade straight to 7 at a fraction of the cost.
Each time you upgrade it will increase your prosperity by 30 points. Be sure before you click the final upgrade button that you meet the next tier's upkeep as well or you may end up losing 50 points off your prosperity as soon as you fail to make upkeep.
Always keep your Prosperity as close to 100 to avoid progress interruptions. Prosperity controls how much money your fief makes and also can cause you to lose weeks of progress if you don't care for it. Having maximum prosperity will yield the best payday results while having minimal prosperity will yield a fraction of the rewards you could have had.
Village Upgrade Plan | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Upkeep | 1,500 | 3,000 | 5,250 | 18,750 | 30,000 | |||||
1 | 6,000 | 17,250 | 39,750 | 77,250 | 144,750 | 257,250 | - | - | - | |
2 | 11,250 | 33,750 | 71,250 | 138,750 | 251,250 | - | - | - | ||
3 | 22,500 | 60,000 | 127,500 | 240,000 | - | - | - | |||
4 | 37,500 | 105,000 | 217,500 | - | - | - | ||||
5 | 67,500 | 180,000 | - | - | - | |||||
6 | 112,500 | - | - | - | ||||||
7 | - | - | - | |||||||
8 | - | - |
Town & Fort Upgrade Plan | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
Upkeep | 2,000 | 4,000 | 7,000 | 25,000 | 40,000 | 60,000 | 80,000 | 100,000 | 300,000 | |
1 | 8,000 | 23,000 | 53,000 | 103,000 | 193,000 | 343,000 | 1,878,000 | 6,933,000 | 21,318,000 | |
2 | 15,000 | 45,000 | 95,000 | 185,000 | 335,000 | 1,535,000 | 5,055,000 | 14,385,000 | ||
3 | 30,000 | 80,000 | 170,000 | 320,000 | 1,200,000 | 3,520,000 | 9,330,000 | |||
4 | 50,000 | 140,000 | 290,000 | 880,000 | 2,320,000 | 5,810,000 | ||||
5 | 90,000 | 240,000 | 590,000 | 1,440,000 | 3,490,000 | |||||
6 | 150,000 | 350,000 | 850,000 | 2,050,000 | ||||||
7 | 200,000 | 500,000 | 1,200,000 | |||||||
8 | 300,000 | 700,000 | ||||||||
9 | 400,000 |